Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Pandemic_Studios
|
gptkbp:awards |
gptkb:Best_Multiplayer_Game
gptkb:Best_Strategy_Game |
gptkbp:character |
gptkb:U._S._Army_soldiers
enemy combatants squad leaders |
gptkbp:community |
gptkb:Community_Center
|
gptkbp:critical_reception |
generally favorable reviews
|
gptkbp:developer |
gptkb:Pandemic_Studios
based on military training |
gptkbp:engine |
gptkb:software
|
gptkbp:features |
cover mechanics
realistic combat squad-based gameplay |
gptkbp:game_mechanics |
strategic planning
third-person flanking maneuvers commanding squads tactical view |
gptkbp:game_modes |
single-player
multiplayer |
gptkbp:genre |
tactical shooter
|
https://www.w3.org/2000/01/rdf-schema#label |
Full Spectrum Warrior
|
gptkbp:influenced |
game pacing
player decision-making game tutorials game realism cooperative gameplay mechanics game design philosophy team-based shooters military strategy games real-time tactics games game narrative structure game accessibility features other tactical shooters tactical gameplay elements AI behavior in games game mechanics in future titles team coordination in games |
gptkbp:influenced_by |
gptkb:battle
real-world military operations |
gptkbp:inspired |
military training simulations
|
gptkbp:is_available_on |
gptkb:Xbox_Live
gptkb:Steam |
gptkbp:legacy |
influential in tactical game design
|
gptkbp:multiplayer |
gptkb:collaboration
competitive |
gptkbp:narrative_style |
gptkb:military_conflict
|
gptkbp:platform |
gptkb:Play_Station_2
gptkb:Xbox gptkb:operating_system |
gptkbp:publisher |
gptkb:Lucas_Arts
|
gptkbp:release_date |
2004-02-24
|
gptkbp:sales |
over 1 million copies
|
gptkbp:sequel |
gptkb:Full_Spectrum_Warrior:_Ten_Hammers
|
gptkbp:setting |
modern military
|
gptkbp:soundtrack |
gptkb:musical
licensed music |