Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Star_Wars:_Battlefront_(2015)
|
gptkbp:developed_by |
DICE
|
gptkbp:features |
gptkb:studio
modular architecture day-night cycle weather simulation cross-platform capabilities high-quality graphics virtual reality support environmental destruction open world design large-scale environments realistic water simulation photorealistic graphics realistic animations support for expansions advanced lighting effects facial animation technology high dynamic range rendering vehicle physics augmented reality support cloud computing support sound design capabilities AI-driven NP Cs support for DL Cs |
gptkbp:first_introduced |
gptkb:Battlefield_4
|
https://www.w3.org/2000/01/rdf-schema#label |
Frostbite 3 engine
|
gptkbp:known_for |
immersive gameplay
large player counts high fidelity visuals |
gptkbp:published_by |
gptkb:Electronic_Arts
|
gptkbp:release_date |
gptkb:2013
|
gptkbp:successor |
Frostbite 2 engine
|
gptkbp:supports |
gptkb:PC
gptkb:Xbox_One gptkb:Play_Station_4 real-time rendering multiplayer gaming dynamic weather effects advanced AI destruction physics |
gptkbp:used_in |
gptkb:FIFA_20
gptkb:FIFA_22 gptkb:FIFA_15 gptkb:FIFA_21 gptkb:FIFA_23 gptkb:FIFA_14 gptkb:FIFA_17 gptkb:FIFA_18 gptkb:FIFA_16 gptkb:Star_Wars_Battlefront gptkb:Battlefield_4 gptkb:Mass_Effect:_Andromeda gptkb:Need_for_Speed:_Rivals gptkb:Dragon_Age:_Inquisition gptkb:FIFA_19 |