gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:video_game
|
gptkbp:acquisition
|
Kadokawa Corporation in 2014
|
gptkbp:awards
|
Game Awards 2019 -Game of the Year for Sekiro
Golden Joystick Awards 2022 -Ultimate Game of the Year for Elden Ring
DICE Awards 2022 -Outstanding Achievement in Game Direction for Elden Ring
|
gptkbp:employees
|
approximately 200
|
gptkbp:founded
|
gptkb:1986
|
gptkbp:founder
|
gptkb:Hidetaka_Miyazaki
|
gptkbp:game_engine
|
gptkb:Havok
gptkb:engine
Custom Engine
|
gptkbp:game_mechanics
|
gptkb:award
gptkb:Character_customization
gptkb:Exploration
gptkb:rocket
gptkb:computer
gptkb:Side_quests
gptkb:Hidden_areas
Inventory management
Resource management
Co-op gameplay
Replayability
Environmental hazards
Boss battles
Character classes
Day-night cycle
Dynamic weather system
Open world
Environmental storytelling
Challenging gameplay
Fast travel
Crafting system
Stealth mechanics
Skill trees
Difficulty settings
Save system
Leveling system
Trophy system
Difficulty spikes
Lore-rich storytelling
New Game Plus mode
Pv P elements
Multiplayer elements
Lore items
Secret bosses
Character death consequences
Lore-based puzzles
|
gptkbp:genre
|
Action-adventure
Action role-playing
Soulslike
|
gptkbp:headquarters
|
gptkb:Tokyo,_Japan
|
https://www.w3.org/2000/01/rdf-schema#label
|
From Software, Inc.
|
gptkbp:industry
|
gptkb:Video_games
|
gptkbp:influences
|
gptkb:Elden_Ring
gptkb:Dark_Souls_series
gptkb:Bloodborne
gptkb:Demon's_Souls
|
gptkbp:key_people
|
gptkb:Masanori_Takeuchi
gptkb:Hidetaka_Miyazaki
gptkb:Yoshimichi_Kameda
|
gptkbp:location
|
gptkb:Shibuya,_Tokyo
|
gptkbp:notable_games
|
gptkb:Elden_Ring
gptkb:Bloodborne
gptkb:Dark_Souls
gptkb:Sekiro:_Shadows_Die_Twice
|
gptkbp:parent_company
|
gptkb:Kadokawa_Corporation
|
gptkbp:partnerships
|
gptkb:Microsoft
gptkb:Sony_Interactive_Entertainment
gptkb:sports_event
gptkb:Steam
|
gptkbp:website
|
https://www.fromsoftware.jp/
www.fromsoftware.jp
|