Statements (18)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:game_mechanic
|
| gptkbp:developedBy |
gptkb:Rocksteady_Studios
|
| gptkbp:feature |
counter system
combo-based attacks environmental takedowns fluid animation transitions gadget integration |
| gptkbp:inspiredBy |
martial arts choreography
|
| gptkbp:introducedIn |
gptkb:Batman:_Arkham_Asylum
|
| gptkbp:notableFor |
influencing action game combat systems
seamless combat flow |
| gptkbp:usedIn |
gptkb:Batman:_Arkham_Asylum
gptkb:Batman:_Arkham_City gptkb:Batman:_Arkham_Knight gptkb:Batman:_Arkham_Origins |
| gptkbp:bfsParent |
gptkb:Batman:_Arkham_series
|
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
Freeflow Combat
|