Statements (17)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:video_game
|
| gptkbp:category |
fighting game mechanics
|
| gptkbp:defines |
A sequence of moves designed to bait an opponent into attacking, leaving them vulnerable to a counterattack due to frame disadvantage.
|
| gptkbp:involves |
block stun
counter hit frame advantage |
| gptkbp:opposedBy |
defensive options
|
| gptkbp:popularizedBy |
competitive fighting game community
|
| gptkbp:purpose |
to punish impatient opponents
|
| gptkbp:relatedTo |
gptkb:Tekken_series
gptkb:Street_Fighter_series gptkb:Guilty_Gear_series |
| gptkbp:requires |
knowledge of frame data
|
| gptkbp:usedIn |
fighting games
|
| gptkbp:bfsParent |
gptkb:Easy_Allies
|
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
Frame Trap
|