gptkbp:instanceOf
|
gptkb:video_game
|
gptkbp:awardReceived
|
gptkb:Best_Downloadable_Game_(Game_Developers_Choice_Awards_2008)
gptkb:Best_Innovation_(Game_Developers_Choice_Awards_2008)
|
gptkbp:basedOn
|
Jenova Chen's master's thesis
|
gptkbp:composer
|
gptkb:Austin_Wintory
|
gptkbp:designer
|
gptkb:Jenova_Chen
gptkb:Nicholas_Clark
|
gptkbp:developer
|
gptkb:Thatgamecompany
|
gptkbp:genre
|
gptkb:simulation
Art game
|
gptkbp:hasWebsite
|
https://thatgamecompany.com/games/flow/
|
https://www.w3.org/2000/01/rdf-schema#label
|
Flow (video game)
|
gptkbp:mechanic
|
evolution through consumption
player controls a microorganism
|
gptkbp:mode
|
Multiplayer
Single-player
|
gptkbp:notableFor
|
minimalist design
dynamic difficulty adjustment
influential in indie game development
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:PlayStation_3
gptkb:PlayStation_4
gptkb:PlayStation_Portable
gptkb:PlayStation_Vita
gptkb:PlayStation_Network
|
gptkbp:publisher
|
gptkb:Sony_Computer_Entertainment
|
gptkbp:releaseDate
|
2006
|
gptkbp:bfsParent
|
gptkb:Austin_Wintory
|
gptkbp:bfsLayer
|
6
|