Final Fantasy Crystal Chronicles: My Life as a Dark Lord
GPTKB entity
Statements (57)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:character |
Crystals
Dark Lord |
gptkbp:characterTraits |
yes
|
gptkbp:composer |
Kumi Tanioka
|
gptkbp:developer |
gptkb:Square_Enix
|
gptkbp:game_features |
fan community
resource management boss battles puzzle solving collectibles game updates environmental hazards achievements character interactions player choices game balance environmental storytelling side quests magic system character progression character abilities story progression unlockable content leveling system skill trees various enemy types cutscenes difficulty settings dialogue choices world building dynamic events narrative choices item crafting enemy_AI dungeon_exploration enemy_drops |
gptkbp:game_mechanics |
building and managing a dungeon
|
gptkbp:gameFeatures |
Proprietary engine
|
gptkbp:gameLength |
approximately 10-15 hours
|
gptkbp:gameplay |
tower defense
|
gptkbp:genre |
action role-playing game
|
gptkbp:inspiration |
tower defense games
|
gptkbp:mode |
single-player
|
gptkbp:multiplayer |
no
|
gptkbp:narrativeStyle |
humorous
|
gptkbp:platforms |
WiiWare
|
gptkbp:publisher |
gptkb:Square_Enix
|
gptkbp:releaseRegion |
gptkb:Japan
gptkb:North_America Europe |
gptkbp:releaseYear |
July 27, 2009
|
gptkbp:reviews |
E for Everyone
|
gptkbp:sequel |
Final Fantasy Crystal Chronicles: My Life as a King
|
gptkbp:series |
Final Fantasy Crystal Chronicles
|
gptkbp:setting |
fantasy world
|
gptkbp:style |
stylized graphics
|