Statements (49)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game move
|
gptkbp:animationStudio |
unique character animation
|
gptkbp:availableIn |
gptkb:Tekken_6
gptkb:Tekken_7 |
gptkbp:character |
gptkb:Feng_Wei
|
gptkbp:characteristics |
high damage
fast execution armor against attacks can be canceled into other moves |
gptkbp:defeated |
blocking
|
gptkbp:gameplay |
Tekken series
|
gptkbp:has |
active frames
recovery frames startup frames |
https://www.w3.org/2000/01/rdf-schema#label |
Feng's Power Crush
|
gptkbp:integration |
can be followed up with additional attacks
|
gptkbp:introduced |
gptkb:Tekken_5
|
gptkbp:is |
a versatile move
a fan-favorite move a defensive option a move that can be used in mix-ups a move that can be used in training mode a move that can be used to bait opponents a move that can be used to create pressure a move that can be used to punish mistakes a move that can be used to surprise opponents a move that can lead to combos a move that can turn the tide of battle a move that has a dedicated following a move that has a unique input command a move that has been featured in tournaments a move that has evolved over the series a move that has strategic depth a move that requires practice a powerful offensive tool a_key_part_of_Feng's_playstyle a_move_that_reflects_Feng's_character_design a_move_that_showcases_Feng's_martial_arts_style a_signature_move_of_Feng_Wei |
gptkbp:isCounteredBy |
throws
|
gptkbp:isEvaluatedBy |
opponents with low health
|
gptkbp:isUsedFor |
competitive play
break opponent's guard |
gptkbp:relatedTo |
Power_Crush_mechanic
|
gptkbp:requires |
meter
precise timing for effectiveness |
gptkbp:strategicGoals |
punishing opponents
|
gptkbp:type |
crush move
|
gptkbp:usedBy |
gptkb:Feng_Wei
|