Statements (70)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:organization
|
gptkbp:art_style |
vibrant and colorful
|
gptkbp:character_customization |
gptkb:stock_market_index
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:Ubisoft_Montreal
|
gptkbp:dlc |
Expansion packs available
|
gptkbp:engine |
gptkb:Dunia_Engine
|
gptkbp:features |
expeditions
crafting system base building |
gptkbp:game_features |
gptkb:spacecraft
gptkb:currency resource management boss battles crafting materials environmental hazards character interactions combat mechanics environmental storytelling co-op gameplay day-night cycle dynamic weather system character backstories character progression crafting weapons skill trees vehicle gameplay story-driven missions dynamic events exploration rewards loot system upgradable weapons enemy AI wildlife interactions enemy factions hidden collectibles missions and side quests crafting recipes enemy camps narrative choices stealth mechanics survival mechanics player choice impact base upgrades companion system dynamic NP Cs dynamic story elements upgradable bases |
gptkbp:game_length |
10-15 hours
|
gptkbp:game_modes |
single-player
multiplayer |
gptkbp:gameplay |
open world
|
gptkbp:genre |
gptkb:legal_case
|
https://www.w3.org/2000/01/rdf-schema#label |
Far Cry New Dawn
|
gptkbp:main_character |
Mickey and Lou
|
gptkbp:multiplayer |
cooperative multiplayer
|
gptkbp:music |
original soundtrack
|
gptkbp:narrative_style |
survival and rebuilding
|
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:predecessor |
gptkb:Far_Cry_5
|
gptkbp:publisher |
gptkb:Ubisoft
|
gptkbp:release_date |
February 15, 2019
|
gptkbp:series |
gptkb:Far_Cry
|
gptkbp:setting |
post-apocalyptic Montana
|
gptkbp:successor |
gptkb:Far_Cry_6
|
gptkbp:year |
17 years after Far Cry 5
|