Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:developed_by |
gptkb:Interplay_Entertainment
|
gptkbp:features |
gptkb:Character_customization
Turn-based combat Open world |
gptkbp:first_released |
gptkb:1997
|
gptkbp:game_mechanics |
gptkb:Exploration
gptkb:combat_system Resource management Random encounters Character classes Day-night cycle Dynamic weather system Character progression Inventory system Faction system Moral choices Crafting system Stealth mechanics Achievements system Difficulty settings Save system NPC interactions Survival mechanics Environmental interactions Dialogue options Time-based events Vehicle mechanics Companions system Perks system Quests system |
gptkbp:genre |
gptkb:role-playing_game
|
gptkbp:graphics |
3 D graphics
2 D isometric |
https://www.w3.org/2000/01/rdf-schema#label |
Fallout Engine
|
gptkbp:influenced_by |
gptkb:science_fiction
Tabletop RPGs Post-apocalyptic fiction Retro-futurism Black humor |
gptkbp:latest_version |
gptkb:2004
|
gptkbp:platforms |
gptkb:PC
gptkb:Xbox gptkb:Play_Station |
gptkbp:sound |
gptkb:soundtrack
gptkb:voice_acting Ambient sounds |
gptkbp:successor |
gptkb:Gamebryo
|
gptkbp:supports |
Modding
Multiple endings Skill-based gameplay Dialogue trees |
gptkbp:used_in |
gptkb:Fallout_Tactics
gptkb:Fallout gptkb:Fallout_2 gptkb:Fallout:_Brotherhood_of_Steel |
gptkbp:bfsParent |
gptkb:Fallout_1
|
gptkbp:bfsLayer |
5
|