Falco Punch

GPTKB entity

Properties (113)
Predicate Object
gptkbp:instanceOf special move
gptkbp:appearsIn gptkb:Super_Smash_Bros._series
gptkbp:character gptkb:Falco_Lombardi
gptkbp:defeated shield
varies by game
gptkbp:firstAppearance Super Smash Bros. Melee
gptkbp:has a cooldown period
a startup time
gptkbp:hasVariants different games
gptkbp:hitSingle high
https://www.w3.org/2000/01/rdf-schema#label Falco Punch
gptkbp:impact launches opponent
gptkbp:inputOutput Down + B
gptkbp:integration other moves
gptkbp:is a signature move
a finishing move
a fan-favorite move
a move that can be used for punishing poor awareness strategies
a move that can be used for punishing poor decision-making
a move that can be used for punishing poor reactions patterns
a move that can be used for punishing poor positioning
a move that can be used for punishing poor timing decisions tendencies
a move that can be used for punishing poor reactions strategies
a move that can be used for punishing poor movement tendencies
a move that can be used for punishing poor reads patterns
a move that can be used for punishing poor movement patterns
a move that can be used for punishing poor reads habits
a move that can be used for punishing poor movement
a move that can be used for punishing poor positioning tactics
a move that can be used for punishing poor decision-making strategies
a move that can be used for punishing poor spacing decisions tactics
a move that can be used for punishing poor movement tactics
a move that can be used for punishing poor spacing decisions strategies
a move that can be used for punishing poor movement strategies
a move that can be used for punishing poor execution strategies
a move that can be used for punishing poor decision-making habits
a move that can be used for punishing poor movement habits
a move that can be used for punishing poor execution
a move that can be used for punishing poor decision-making patterns
a move that can be used for punishing poor reactions
a fast move
a move that can be absorbed
a move that can be countered
a move that can be edge-guarded
a move that can be reflected
a move that can be spiked
a move that can be teched
a move that can be used for baiting
a move that can be used for ledge trapping
a move that can be used for mind games
a move that can be used for mix-ups
a move that can be used for pressure
a move that can be used for punishing
a move that can be used for punishing approaches
a move that can be used for punishing bad habits
a move that can be used for punishing dashes
a move that can be used for punishing jumps
a move that can be used for punishing landings
a move that can be used for punishing mistakes
a move that can be used for punishing poor reads
a move that can be used for punishing poor spacing
a move that can be used for punishing poor timing
a move that can be used for punishing rolls
a move that can be used for punishing unsafe moves
a move that can be used for recovery
a move that can be used for spacing
a move that can be used for stage control
a move that can be used for zoning
a move that can break shields
a move with high priority
a powerful move
a projectile move in some games
a move that can be used for punishing poor reads strategies
a move that can be used for punishing poor execution habits
a move that can be used for punishing poor timing decisions strategies
a move that can be used for punishing poor timing decisions
a move that can be used for punishing poor positioning patterns
a move that can be used for punishing poor reads tactics
a move that can be used for punishing poor spacing decisions
a move that can be used for punishing poor awareness
a move that can be used for punishing poor reactions tendencies
a move that can be used for punishing predictable actions
a move that can be used for punishing poor awareness tendencies
a move that can be used for punishing poor spacing decisions patterns
a move that can be used for punishing poor decision-making tendencies
a move that can be used for punishing poor execution tendencies
a move that can be used for punishing poor decision-making tactics
a move that can be used for punishing poor timing decisions tactics
a move that can be used for punishing poor execution tactics
a move that can be used for punishing poor timing decisions patterns
a move that can be used for punishing poor reads tendencies
a move that can be used for punishing poor spacing decisions habits
a move that can be used for punishing poor positioning tendencies
a move that can be used for punishing poor awareness habits
a move that can be used for punishing poor execution patterns
a move that can be used for punishing poor positioning habits
a move that can be used for punishing poor reactions habits
a move that can be used for punishing poor timing decisions habits
a move that can be used for punishing poor awareness tactics
a move that can be used for punishing poor spacing decisions tendencies
a move that can be used for punishing poor awareness patterns
a move that can be used for punishing overextensions
a move that can be used for punishing poor reactions tactics
a move that can be used for punishing poor positioning strategies
gptkbp:isEvaluatedBy heavyweight characters
lightweight characters
gptkbp:isNear a ranged attack
gptkbp:isUsedFor roll
combos
in some games
gptkbp:requires timing
gptkbp:type melee attack
gptkbp:usedBy gptkb:Falco_Lombardi