Properties (113)
Predicate | Object |
---|---|
gptkbp:instanceOf |
special move
|
gptkbp:appearsIn |
gptkb:Super_Smash_Bros._series
|
gptkbp:character |
gptkb:Falco_Lombardi
|
gptkbp:defeated |
shield
varies by game |
gptkbp:firstAppearance |
Super Smash Bros. Melee
|
gptkbp:has |
a cooldown period
a startup time |
gptkbp:hasVariants |
different games
|
gptkbp:hitSingle |
high
|
https://www.w3.org/2000/01/rdf-schema#label |
Falco Punch
|
gptkbp:impact |
launches opponent
|
gptkbp:inputOutput |
Down + B
|
gptkbp:integration |
other moves
|
gptkbp:is |
a signature move
a finishing move a fan-favorite move a move that can be used for punishing poor awareness strategies a move that can be used for punishing poor decision-making a move that can be used for punishing poor reactions patterns a move that can be used for punishing poor positioning a move that can be used for punishing poor timing decisions tendencies a move that can be used for punishing poor reactions strategies a move that can be used for punishing poor movement tendencies a move that can be used for punishing poor reads patterns a move that can be used for punishing poor movement patterns a move that can be used for punishing poor reads habits a move that can be used for punishing poor movement a move that can be used for punishing poor positioning tactics a move that can be used for punishing poor decision-making strategies a move that can be used for punishing poor spacing decisions tactics a move that can be used for punishing poor movement tactics a move that can be used for punishing poor spacing decisions strategies a move that can be used for punishing poor movement strategies a move that can be used for punishing poor execution strategies a move that can be used for punishing poor decision-making habits a move that can be used for punishing poor movement habits a move that can be used for punishing poor execution a move that can be used for punishing poor decision-making patterns a move that can be used for punishing poor reactions a fast move a move that can be absorbed a move that can be countered a move that can be edge-guarded a move that can be reflected a move that can be spiked a move that can be teched a move that can be used for baiting a move that can be used for ledge trapping a move that can be used for mind games a move that can be used for mix-ups a move that can be used for pressure a move that can be used for punishing a move that can be used for punishing approaches a move that can be used for punishing bad habits a move that can be used for punishing dashes a move that can be used for punishing jumps a move that can be used for punishing landings a move that can be used for punishing mistakes a move that can be used for punishing poor reads a move that can be used for punishing poor spacing a move that can be used for punishing poor timing a move that can be used for punishing rolls a move that can be used for punishing unsafe moves a move that can be used for recovery a move that can be used for spacing a move that can be used for stage control a move that can be used for zoning a move that can break shields a move with high priority a powerful move a projectile move in some games a move that can be used for punishing poor reads strategies a move that can be used for punishing poor execution habits a move that can be used for punishing poor timing decisions strategies a move that can be used for punishing poor timing decisions a move that can be used for punishing poor positioning patterns a move that can be used for punishing poor reads tactics a move that can be used for punishing poor spacing decisions a move that can be used for punishing poor awareness a move that can be used for punishing poor reactions tendencies a move that can be used for punishing predictable actions a move that can be used for punishing poor awareness tendencies a move that can be used for punishing poor spacing decisions patterns a move that can be used for punishing poor decision-making tendencies a move that can be used for punishing poor execution tendencies a move that can be used for punishing poor decision-making tactics a move that can be used for punishing poor timing decisions tactics a move that can be used for punishing poor execution tactics a move that can be used for punishing poor timing decisions patterns a move that can be used for punishing poor reads tendencies a move that can be used for punishing poor spacing decisions habits a move that can be used for punishing poor positioning tendencies a move that can be used for punishing poor awareness habits a move that can be used for punishing poor execution patterns a move that can be used for punishing poor positioning habits a move that can be used for punishing poor reactions habits a move that can be used for punishing poor timing decisions habits a move that can be used for punishing poor awareness tactics a move that can be used for punishing poor spacing decisions tendencies a move that can be used for punishing poor awareness patterns a move that can be used for punishing overextensions a move that can be used for punishing poor reactions tactics a move that can be used for punishing poor positioning strategies |
gptkbp:isEvaluatedBy |
heavyweight characters
lightweight characters |
gptkbp:isNear |
a ranged attack
|
gptkbp:isUsedFor |
roll
combos in some games |
gptkbp:requires |
timing
|
gptkbp:type |
melee attack
|
gptkbp:usedBy |
gptkb:Falco_Lombardi
|