Statements (24)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:video_game
|
| gptkbp:awarded |
Independent Games Festival Excellence in Audio 2007 finalist
Independent Games Festival Design Innovation 2007 finalist |
| gptkbp:countryOfOrigin |
gptkb:Canada
|
| gptkbp:designer |
gptkb:Jonathan_Mak
|
| gptkbp:developer |
gptkb:Queasy_Games
|
| gptkbp:game |
music-driven levels
|
| gptkbp:genre |
gptkb:first-person_shooter
|
| gptkbp:mode |
single-player
|
| gptkbp:musicBy |
gptkb:Jonathan_Mak
|
| gptkbp:notableFeature |
procedurally generated music
each level features unique mechanics and music |
| gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:PlayStation_3 gptkb:PlayStation_Portable gptkb:PlayStation_Vita gptkb:PlayStation_Network |
| gptkbp:publisher |
gptkb:Sony_Computer_Entertainment
|
| gptkbp:releaseDate |
2007
|
| gptkbp:style |
abstract
|
| gptkbp:bfsParent |
gptkb:Queasy_Games
gptkb:Slamdance_Independent_Games_Festival_2006 |
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
Everyday Shooter
|