Statements (24)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:video_game
|
gptkbp:awarded |
Independent Games Festival Excellence in Audio 2007 finalist
Independent Games Festival Design Innovation 2007 finalist |
gptkbp:countryOfOrigin |
gptkb:Canada
|
gptkbp:designer |
gptkb:Jonathan_Mak
|
gptkbp:developer |
gptkb:Queasy_Games
|
gptkbp:game |
music-driven levels
|
gptkbp:genre |
first-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label |
Everyday Shooter
|
gptkbp:mode |
single-player
|
gptkbp:musicBy |
gptkb:Jonathan_Mak
|
gptkbp:notableFeature |
procedurally generated music
each level features unique mechanics and music |
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:PlayStation_3 gptkb:PlayStation_Portable gptkb:PlayStation_Vita gptkb:PlayStation_Network |
gptkbp:publisher |
gptkb:Sony_Computer_Entertainment
|
gptkbp:releaseDate |
2007
|
gptkbp:style |
abstract
|
gptkbp:bfsParent |
gptkb:Queasy_Games
gptkb:Slamdance_Independent_Games_Festival_2006 |
gptkbp:bfsLayer |
8
|