gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Dear_Esther
|
gptkbp:art_style
|
realistic
|
gptkbp:awards
|
gptkb:BAFTA_Games_Award_for_Best_Original_Property
gptkb:BAFTA_Games_Award_for_Best_Game
gptkb:BAFTA_Games_Award_for_Best_Game_Design
|
gptkbp:composer
|
gptkb:Jessica_Curry
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:The_Chinese_Room
|
gptkbp:events
|
mysterious disappearance
|
gptkbp:explores
|
gptkb:battle
|
gptkbp:game_engine
|
gptkb:aircraft
|
gptkbp:game_length
|
approximately 4-6 hours
|
gptkbp:game_mechanics
|
immersive
focus on exploration
walking simulator
focus on narrative
focus on atmosphere
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
gptkb:amusement_park
|
https://www.w3.org/2000/01/rdf-schema#label
|
Everybody's Gone to the Rapture
|
gptkbp:influenced_by
|
gptkb:literary_work
art house films
|
gptkbp:influences
|
gptkb:Dear_Esther
gptkb:The_Vanishing_of_Ethan_Carter
|
gptkbp:interacts_with
|
minimal
|
gptkbp:is_evaluated_by
|
gptkb:battle
|
gptkbp:location
|
the church
the countryside
the village
the observatory
Yaughton
|
gptkbp:mission
|
solving the mystery
discovering the story
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:spacecraft
non-linear
first-person perspective
environmental storytelling
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Play_Station_4
|
gptkbp:portrayed_by
|
multiple characters
|
gptkbp:publisher
|
gptkb:film_production_company
|
gptkbp:release_date
|
August 11, 2016
|
gptkbp:release_platform
|
P S4, PC
|
gptkbp:release_year
|
gptkb:2016
|
gptkbp:setting
|
post-apocalyptic England
|
gptkbp:speed
|
slow
|
gptkbp:target_audience
|
adventure game fans
story-driven game players
|
gptkbp:themes
|
gptkb:loss
faith
human connection
|
gptkbp:voice_actor
|
gptkb:battle
|