Everybody's Gone to the Rapture

GPTKB entity

Statements (56)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style realistic
gptkbp:awards gptkb:BAFTA_Games_Award_for_Best_Original_Property
gptkb:BAFTA_Games_Award_for_Best_Game
gptkb:BAFTA_Games_Award_for_Best_Game_Design
gptkbp:critical_reception generally positive
gptkbp:developer gptkb:The_Chinese_Room
gptkbp:events mysterious disappearance
gptkbp:first-person_exploration yes
gptkbp:game_design immersive
focus on exploration
focus on narrative
focus on atmosphere
gptkbp:game_engine gptkb:Unity
gptkbp:game_length approximately 4-6 hours
gptkbp:game_mechanics walking simulator
gptkbp:game_mode single-player
gptkbp:genre gptkb:adventure
https://www.w3.org/2000/01/rdf-schema#label Everybody's Gone to the Rapture
gptkbp:human_interaction minimal
gptkbp:influenced_by gptkb:literature
art house films
gptkbp:influences gptkb:Dear_Esther
gptkb:The_Vanishing_of_Ethan_Carter
gptkbp:is_acclaimed_for yes
gptkbp:is_portrayed_as multiple characters
gptkbp:location the church
the countryside
the village
the observatory
Yaughton
gptkbp:mission solving the mystery
discovering the story
gptkbp:multiplayer no
gptkbp:music_composer gptkb:Jessica_Curry
gptkbp:narrative non-linear
gptkbp:narrative_focus gptkb:exploration
gptkbp:narrative_style first-person perspective
environmental storytelling
gptkbp:platform gptkb:Microsoft_Windows
gptkb:Play_Station_4
gptkbp:publisher gptkb:Sony_Music_Entertainment
gptkbp:release_date August 11, 2016
gptkbp:release_platform PS4, PC
gptkbp:release_year gptkb:2016
gptkbp:setting post-apocalyptic England
gptkbp:target_audience adventure game fans
story-driven game players
gptkbp:tempo slow
gptkbp:themes gptkb:loss
faith
human connection
gptkbp:voice_acting yes
gptkbp:bfsParent gptkb:Dear_Esther
gptkb:Jessica_Curry
gptkbp:bfsLayer 6