gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:cancellation_reason
|
shift in company focus
|
gptkbp:character_customization
|
limited
|
gptkbp:community
|
user-generated content
player-driven content
|
gptkbp:community_events
|
building contests
|
gptkbp:community_support
|
active
|
gptkbp:constructed_in
|
extensive
|
gptkbp:construction_material
|
voxel-based
|
gptkbp:developer
|
gptkb:Daybreak_Game_Company
small team
|
gptkbp:economy
|
player-driven
|
gptkbp:engine
|
gptkb:Forge_Light_Engine
|
gptkbp:environment
|
gptkb:battle
dynamic
|
gptkbp:events
|
gptkb:seasonal_events
|
gptkbp:features
|
gptkb:spacecraft
resource gathering
crafting system
building tools
land claiming
|
gptkbp:feedback
|
integrated into development
|
gptkbp:fighting_style
|
not a focus
|
gptkbp:game_engine
|
proprietary
|
gptkbp:game_modes
|
gptkb:creative_mode
exploration mode
building mode
|
gptkbp:game_world
|
persistent
expansive
|
gptkbp:gameplay
|
building and crafting
|
gptkbp:genre
|
sandbox
|
gptkbp:graphics
|
3 D
|
https://www.w3.org/2000/01/rdf-schema#label
|
Ever Quest Next Landmark
|
gptkbp:influences
|
gptkb:Ever_Quest_franchise
|
gptkbp:inspiration
|
gptkb:sports_event
|
gptkbp:interacts_with
|
collaborative
|
gptkbp:is_tested_for
|
gptkb:battle
|
gptkbp:legacy
|
influenced future sandbox games
|
gptkbp:monetization
|
gptkb:microtransactions
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:notable_album
|
gptkb:2013
Game Developers Conference 2013
|
gptkbp:platform
|
gptkb:Microsoft_Windows
|
gptkbp:predecessor
|
gptkb:Ever_Quest_Next
|
gptkbp:produced_by
|
discontinued
|
gptkbp:release_date
|
gptkb:2014
|
gptkbp:release_format
|
free-to-play
|
gptkbp:setting
|
gptkb:Magic:_The_Gathering_set
|
gptkbp:soundtrack
|
original music
|
gptkbp:status
|
cancelled
|
gptkbp:successor
|
gptkb:none
|
gptkbp:user_interface
|
customizable
|
gptkbp:bfsParent
|
gptkb:Ever_Quest_Next
|
gptkbp:bfsLayer
|
5
|