gptkbp:instance_of
|
gptkb:engine
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Lords_of_the_West
|
gptkbp:associated_with
|
gptkb:studio
|
gptkbp:collaborated_with
|
other technology firms
|
gptkbp:competes_with
|
gptkb:Havok_Physics
gptkb:Phys_X
|
gptkbp:developed_by
|
gptkb:Natural_Motion
high-end gaming experiences
|
gptkbp:enhances
|
player immersion
|
gptkbp:features
|
realistic character animation
behavioral animation
dynamic physics simulation
|
gptkbp:first_released
|
gptkb:2008
|
gptkbp:has_influence_on
|
game design
animation techniques
|
gptkbp:has_programs
|
gptkb:musician
gptkb:video_game
film production
simulation training
|
https://www.w3.org/2000/01/rdf-schema#label
|
Euphoria Engine
|
gptkbp:improves
|
game realism
|
gptkbp:is_adopted_by
|
independent developers
|
gptkbp:is_analyzed_in
|
user experience
|
gptkbp:is_compatible_with
|
various gaming consoles
PC platforms
|
gptkbp:is_documented_in
|
technical papers
|
gptkbp:is_enhanced_by
|
community feedback
|
gptkbp:is_evaluated_by
|
performance metrics
game critics
|
gptkbp:is_featured_in
|
game development conferences
|
gptkbp:is_integrated_with
|
various game engines
|
gptkbp:is_known_for
|
interactive storytelling
adaptive character behavior
|
gptkbp:is_part_of
|
game development culture
Natural Motion's technology suite
|
gptkbp:is_promoted_by
|
gptkb:Natural_Motion
marketing campaigns
|
gptkbp:is_recognized_by
|
industry awards
a leading technology in animation.
|
gptkbp:is_supported_by
|
gptkb:document
Natural Motion's updates
|
gptkbp:is_tested_for
|
real-world scenarios
compatibility issues
|
gptkbp:is_used_by
|
gptkb:video_game
|
gptkbp:is_utilized_in
|
game prototyping
AAA game titles
|
gptkbp:notable_for
|
character-driven narratives
real-time physics interactions
non-linear animation
|
gptkbp:research
|
academic institutions
|
gptkbp:supports
|
multi-platform development
|
gptkbp:updates
|
new features
|
gptkbp:used_in
|
gptkb:Star_Wars:_The_Force_Unleashed
gptkb:The_Sims_3
gptkb:Max_Payne_3
gptkb:Grand_Theft_Auto_V
gptkb:Red_Dead_Redemption
|