gptkbp:has_gameplay_element
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gptkb:architect
gptkb:spacecraft
gptkb:operating_system
resource management
strategic planning
boss battles
puzzle solving
turn-based combat
resource gathering
visual storytelling
replayability
environmental storytelling
level design
character progression
skill trees
quest system
difficulty settings
enemy variety
character relationships
enemy encounters
item crafting
story choices
party management
dialogue options
map creation
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