gptkbp:instance_of
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gptkb:video_game_series
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gptkbp:art_style
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gothic
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gptkbp:awards
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Best Game of 2002
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gptkbp:character_development
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multiple protagonists
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gptkbp:combat_system
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real-time
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gptkbp:community_support
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gptkb:Community_Center
fan art
fan forums
fan theories
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gptkbp:composer
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gptkb:Murray_Gold
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gptkbp:created_by
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gptkb:Silicon_Knights
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gptkbp:critical_reception
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highly acclaimed
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gptkbp:difficulty
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adjustable
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gptkbp:enemy
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gptkb:mythological_figure
ancient gods
undead creatures
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gptkbp:fan_base
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cult following
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gptkbp:game_engine
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Silicon Knights' proprietary engine
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gptkbp:game_features
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gptkb:museum
hidden secrets
unlockable content
multiple endings
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gptkbp:game_length
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approximately 15-20 hours
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gptkbp:game_mechanics
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team collaboration
creative vision
development challenges
technical innovations
sanity meter
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gptkbp:genre
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survival horror
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gptkbp:has_lore
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gptkb:archaeological_site
|
https://www.w3.org/2000/01/rdf-schema#label
|
Eternal Darkness series
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gptkbp:in-game_items
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gptkb:weapon
gptkb:keys
magic spells
health potions
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gptkbp:influenced
|
gptkb:Darkest_Dungeon
gptkb:Bloodborne
gptkb:Amnesia:_The_Dark_Descent
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gptkbp:influenced_by
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gptkb:H._P._Lovecraft
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gptkbp:inspired_by
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psychological horror
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gptkbp:main_character
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gptkb:Alexandra_Roivas
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gptkbp:merchandise
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gptkb:award
gptkb:artwork
art books
soundtrack albums
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gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
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gptkb:historical_event
gptkb:mythological_figure
non-linear storytelling
horror elements
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gptkbp:narrative_theme
|
sanity
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gptkbp:number_of_teams
|
third-person
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gptkbp:platform
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gptkb:Game_Cube
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gptkbp:puzzles
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gptkb:battle
|
gptkbp:release_date
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2002-06-24
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gptkbp:release_region
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gptkb:Europe
gptkb:Japan
gptkb:North_America
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gptkbp:sales
|
over 1 million copies
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gptkbp:sequel
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gptkb:Eternal_Darkness:_Sanity's_Requiem
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gptkbp:setting
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gptkb:fictional_universe
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gptkbp:bfsParent
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gptkb:Alexandra_Roivas
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gptkbp:bfsLayer
|
5
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