gptkbp:instance_of
|
gptkb:character
|
gptkbp:affiliation
|
gptkb:brotherhood
|
gptkbp:age
|
Young Adult
|
gptkbp:alliance
|
gptkb:railway
gptkb:Minutemen
|
gptkbp:appearance
|
Military Uniform
|
gptkbp:appears_in
|
gptkb:Fallout_4
|
gptkbp:armament
|
Laser Rifle
|
gptkbp:enemy
|
gptkb:Super_Mutants
gptkb:Raiders
gptkb:Research_Institute
|
gptkbp:faction
|
gptkb:brotherhood
|
gptkbp:first_appearance
|
gptkb:Fallout_4
|
gptkbp:gender
|
gptkb:Male
|
gptkbp:goal
|
Restore the Brotherhood of Steel
|
https://www.w3.org/2000/01/rdf-schema#label
|
Elder Maxson
|
gptkbp:influence
|
gptkb:Character_development
gptkb:video_game_character
gptkb:Role-playing_games
gptkb:Fallout_series
gptkb:science_fiction
gptkb:military_strategy
gptkb:Character_motivations
gptkb:Character_arcs
Player engagement
Game mechanics
Post-apocalyptic fiction
Player agency
Interactive storytelling
Character relationships
Video game narratives
Narrative design
Storytelling in games
Game lore
Game storytelling techniques
Player choice
Leadership archetypes
Game design principles
Game environments
World-building in games
Conflict resolution in games
Game themes
Immersion in games
|
gptkbp:leadership
|
Authoritarian
|
gptkbp:location
|
gptkb:Commonwealth_of_Nations
|
gptkbp:notable_for
|
gptkb:Leadership_of_the_Brotherhood_of_Steel
|
gptkbp:origin
|
gptkb:West_Coast
|
gptkbp:part_of
|
gptkb:The_Brotherhood_of_Steel
|
gptkbp:personality_trait
|
gptkb:militant_group
gptkb:Charismatic
Determined
|
gptkbp:predecessor
|
gptkb:Elder_Lyons
|
gptkbp:quote
|
" We are the Brotherhood of Steel!"
|
gptkbp:related_vehicle
|
Vertibird
|
gptkbp:relationship
|
gptkb:Paladin_Danse
gptkb:protagonist
|
gptkbp:role
|
gptkb:leadership
|
gptkbp:successor
|
gptkb:Unknown
|
gptkbp:title
|
gptkb:Elders
|
gptkbp:bfsParent
|
gptkb:brotherhood
|
gptkbp:bfsLayer
|
4
|