gptkbp:instance_of
|
gptkb:character
|
gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:military_unit
gptkb:The_Brotherhood_of_Steel
|
gptkbp:affiliation
|
gptkb:military_unit
|
gptkbp:age
|
Young Adult
|
gptkbp:aircraft_operated
|
Vertibird
|
gptkbp:alliance
|
gptkb:railway_line
gptkb:Minutemen
|
gptkbp:appearance
|
Military Uniform
|
gptkbp:appears_in
|
gptkb:Fallout_4
|
gptkbp:armament
|
Laser Rifle
|
gptkbp:enemy
|
gptkb:Super_Mutants
gptkb:Raiders
gptkb:Research_Institute
|
gptkbp:faction
|
gptkb:military_unit
|
gptkbp:famous_quote
|
" We are the Brotherhood of Steel!"
|
gptkbp:first_appearance
|
gptkb:Fallout_4
|
gptkbp:gender
|
gptkb:philosopher
|
gptkbp:goal
|
Restore the Brotherhood of Steel
|
https://www.w3.org/2000/01/rdf-schema#label
|
Elder Maxson
|
gptkbp:influence
|
gptkb:Character_development
gptkb:Author
gptkb:video_game
gptkb:Role-playing_games
gptkb:Fallout_series
gptkb:Character_motivations
gptkb:battle
gptkb:Character_arcs
Player engagement
Game mechanics
Post-apocalyptic fiction
Player agency
Interactive storytelling
Character relationships
Video game narratives
Narrative design
Storytelling in games
Game lore
Game storytelling techniques
Player choice
Leadership archetypes
Game design principles
Game environments
World-building in games
Conflict resolution in games
Game themes
Immersion in games
|
gptkbp:leadership
|
Authoritarian
|
gptkbp:location
|
gptkb:sports_event
|
gptkbp:notable_for
|
gptkb:Leadership_of_the_Brotherhood_of_Steel
|
gptkbp:origin
|
gptkb:West_Coast
|
gptkbp:part_of
|
gptkb:The_Brotherhood_of_Steel
|
gptkbp:personality_trait
|
gptkb:Charismatic
gptkb:organization
Determined
|
gptkbp:predecessor
|
gptkb:Elder_Lyons
|
gptkbp:relationship
|
gptkb:Paladin_Danse
gptkb:fictional_character
|
gptkbp:role
|
gptkb:Politician
|
gptkbp:successor
|
gptkb:Unknown
|
gptkbp:title
|
gptkb:Community_Center
|