Ecco the Dolphin: Defender of the Future
GPTKB entity
Statements (65)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Sega_CD
gptkb:Sega_Dreamcast gptkb:Dreamcast gptkb:Ecco |
gptkbp:art_style |
3 D graphics
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:Appaloosa_Interactive
|
gptkbp:game_engine |
gptkb:software
|
gptkbp:game_features |
gptkb:power-ups
gptkb:book gptkb:museum interactive environments boss battles varied environments visual storytelling puzzle elements environmental hazards character interactions combat mechanics environmental storytelling mystery elements dynamic weather narrative arcs narrative depth underwater exploration player choice environmental puzzles skill upgrades exploration rewards narrative choices immersive sound design narrative-driven gameplay immersive world-building exploration of underwater caves secrets and hidden areas time travel mechanics unique enemy designs AI-controlled allies immersive gameplay experience dynamic gameplay mechanics interaction with marine life |
gptkbp:game_length |
10-15 hours
|
gptkbp:game_mechanics |
gptkb:spacecraft
combat puzzle-solving |
gptkbp:genre |
action-adventure
|
gptkbp:influences |
gptkb:environmental_themes
|
gptkbp:inspired_by |
Ecco the Dolphin franchise
|
gptkbp:main_character |
gptkb:Ecco
|
gptkbp:mode |
single-player
|
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_style |
mythical elements
|
gptkbp:platform |
gptkb:Dreamcast
|
gptkbp:publisher |
gptkb:Sega
|
gptkbp:release_date |
gptkb:2000
|
gptkbp:release_region |
gptkb:Europe
gptkb:Japan gptkb:North_America |
gptkbp:sequel |
gptkb:Ecco_the_Dolphin:_Defender_of_the_Future_2
|
gptkbp:series |
gptkb:Ecco_the_Dolphin
|
gptkbp:setting |
gptkb:beach
|
gptkbp:soundtrack |
composed by Spencer Nilsen
|
gptkbp:target_audience |
teenagers
|