Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Blanka-chan's_Rolling_Attack
|
gptkbp:affects |
damage
|
gptkbp:block |
opponent
|
gptkbp:can_be_used_with |
other special moves
|
gptkbp:character |
gptkb:Ken
gptkb:Ryu |
gptkbp:cooling_system |
gptkb:battle
|
gptkbp:damage |
physical
|
gptkbp:enacted_by |
jumping
|
gptkbp:events |
normal attacks
|
gptkbp:first_introduced |
gptkb:Street_Fighter_III
|
gptkbp:has_property |
invincibility frames
|
https://www.w3.org/2000/01/rdf-schema#label |
EX Rolling Attack
|
gptkbp:input_output |
quarter-circle forward + punch
|
gptkbp:is_associated_with |
aggressive playstyle
|
gptkbp:is_available_in |
console versions
mobile versions arcade versions EX versions of moves |
gptkbp:is_considered |
a signature move
high risk, high reward a versatile move |
gptkbp:is_countered_by |
throws
projectiles anti-air moves |
gptkbp:is_effective_against |
defensive players
multiple opponents corner situations highly mobile characters |
gptkbp:is_enhanced_by |
super meter
|
gptkbp:is_noted_for |
its speed
its reach its utility its damage output |
gptkbp:is_part_of |
Ken's strategy
Ryu's strategy Street Fighter gameplay mechanics Ryu's move set Ken's move set Ken's EX moves Ryu's EX moves |
gptkbp:is_popular_in |
competitive play
|
gptkbp:is_recognized_by |
a fan favorite
|
gptkbp:is_used_for |
pressure
punish mistakes |
gptkbp:is_used_in |
gptkb:sports_event
combos |
gptkbp:is_used_to |
close distance
initiate offense |
gptkbp:performed_by |
multiple characters
|
gptkbp:requires |
meter
|
gptkbp:skills |
timing
|
gptkbp:style |
rolling animation
|
gptkbp:type |
gptkb:watch
|
gptkbp:used_in |
gptkb:Street_Fighter_series
|