gptkbp:instance_of
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gptkb:video_game
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gptkbp:affects
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damage
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gptkbp:animation_style
|
rolling animation
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gptkbp:available_in
|
EX versions of moves
|
gptkbp:block
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opponent
|
gptkbp:can_be_combined_with
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other special moves
|
gptkbp:can_be_executed_during
|
jumping
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gptkbp:can_be_used_in
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combos
|
gptkbp:can_be_used_to
|
punish mistakes
|
gptkbp:character
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gptkb:Ken
gptkb:Ryu
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gptkbp:cooling_system
|
yes
|
gptkbp:damage
|
physical
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gptkbp:events
|
normal attacks
|
gptkbp:first_introduced
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gptkb:Street_Fighter_III
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gptkbp:has_property
|
invincibility frames
|
https://www.w3.org/2000/01/rdf-schema#label
|
EX Rolling Attack
|
gptkbp:input_output
|
quarter-circle forward + punch
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gptkbp:is_associated_with
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aggressive playstyle
|
gptkbp:is_available_in
|
console versions
mobile versions
arcade versions
|
gptkbp:is_considered
|
a signature move
high risk, high reward
a versatile move
|
gptkbp:is_countered_by
|
throws
projectiles
anti-air moves
|
gptkbp:is_effective_against
|
defensive players
multiple opponents
corner situations
highly mobile characters
|
gptkbp:is_enhanced_by
|
super meter
|
gptkbp:is_noted_for
|
its speed
its reach
its utility
its damage output
|
gptkbp:is_part_of
|
Ken's strategy
Ryu's strategy
Street Fighter gameplay mechanics
Ryu's move set
Ken's move set
Ken's EX moves
Ryu's EX moves
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gptkbp:is_popular_in
|
competitive play
|
gptkbp:is_recognized_as
|
a fan favorite
|
gptkbp:is_used_for
|
pressure
|
gptkbp:is_used_in
|
tournaments
|
gptkbp:is_used_to
|
close distance
initiate offense
|
gptkbp:performed_in
|
multiple characters
|
gptkbp:requires
|
meter
|
gptkbp:skills
|
timing
|
gptkbp:type
|
gptkb:Wrestling
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gptkbp:used_in
|
gptkb:Street_Fighter_series
|
gptkbp:bfsParent
|
gptkb:Blanka-chan's_Rolling_Attack
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gptkbp:bfsLayer
|
7
|