gptkbp:instance_of
|
gptkb:Wrestling
|
gptkbp:can_be_used_in
|
gptkb:ground
air
|
gptkbp:character_type
|
gptkb:Akuma
gptkb:Ken
gptkb:Ryu
|
gptkbp:damage
|
higher than regular Hadoken
|
gptkbp:has_impact_on
|
knockback
|
gptkbp:has_property
|
enhanced version of Hadoken
|
https://www.w3.org/2000/01/rdf-schema#label
|
EX Hadoken
|
gptkbp:is_associated_with
|
Street Fighter community
|
gptkbp:is_available_in
|
gptkb:Street_Fighter_IV
gptkb:Street_Fighter_V
gptkb:Street_Fighter_Alpha
gptkb:Street_Fighter_III
|
gptkbp:is_considered
|
advanced technique
a staple move
|
gptkbp:is_countered_by
|
gptkb:blockade
super moves
projectile invulnerability
invincible moves
ultra moves
|
gptkbp:is_enhanced_by
|
EX meter
|
gptkbp:is_known_for
|
high priority
long range
fast startup
|
gptkbp:is_part_of
|
gptkb:Street_Fighter_series
gptkb:Defense
gptkb:character_development
gptkb:game_mechanics
player skill
game strategy
game flow
combo attacks
offensive play
game tactics
character balance
matchup knowledge
game evolution
Ryu's moveset
Akuma's moveset
Akuma's strategy
Ken's moveset
Ken's strategy
Ryu's strategy
|
gptkbp:is_popular_in
|
competitive play
|
gptkbp:is_recognized_by
|
gptkb:fans
gptkb:players
|
gptkbp:is_trained_in
|
gptkb:players
|
gptkbp:is_used_by
|
gptkb:Akuma
gptkb:Ken
gptkb:Ryu
|
gptkbp:is_used_in
|
tournaments
|
gptkbp:is_used_to
|
punish mistakes
pressure opponents
zone opponents
|
gptkbp:performed_by
|
input command
|
gptkbp:requires
|
meter
|
gptkbp:was_executed_by
|
specific input
|
gptkbp:bfsParent
|
gptkb:Hadoken
|
gptkbp:bfsLayer
|
6
|