Statements (60)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:developer |
gptkb:EA_Vancouver
|
gptkbp:engine |
gptkb:Frostbite_Engine
|
gptkbp:features |
Commentary
Soundtrack Voice acting Social media integration Seasonal events Training camps Accessibility options User interface improvements Game updates Health management Weight classes Fan engagement Realistic graphics Realistic physics Career mode Live updates Updated rosters Esports integration Online tournaments User feedback system In-game tutorials Training modes Submission system AI improvements Character animations Dynamic crowd reactions Cross-play capabilities Community creations Post-fight interviews Submission attempts Fight strategy Matchmaking system Dynamic grappling Fight night experience Fight simulation Fighter customization Fighter ratings Improved striking mechanics Knockout mode Stamina system Diverse arenas Fighter walkouts New fighters Post-fight celebrations Ultimate_Team Replay_system Fight_styles Real-life_UFC_events |
gptkbp:gameFeatures |
Multiplayer
Single-player |
gptkbp:genre |
Mixed martial arts
|
https://www.w3.org/2000/01/rdf-schema#label |
EA Sports UFC 4
|
gptkbp:platforms |
gptkb:Xbox_One
gptkb:PlayStation_4 |
gptkbp:publisher |
Electronic Arts
|
gptkbp:releaseDate |
August 14, 2020
|
gptkbp:series |
gptkb:EA_Sports_UFC
|