Total Annihilation

E914269

Total Annihilation is a 1997 real-time strategy video game renowned for its large-scale battles, advanced 3D terrain, and pioneering use of fully 3D units and ballistic physics.

All labels observed (3)

How this entity was disambiguated

Statements (49)

Predicate Object
instanceOf real-time strategy game
video game
awarded Computer Gaming World Strategy Game of the Year
GameSpot Game of the Year 1997
composer Jeremy Soule
countryOfOrigin United States
designer Chris Taylor
developer Cavedog Entertainment
director Chris Taylor
feature 3D terrain
ballistic physics
base building
fog of war
fully 3D units
large-scale battles
line-of-sight system
multiplayer mode
resource management
single-player campaign
followsConflictBetween Arm
Core
genre real-time strategy
hasExpansion Total Annihilation: Battle Tactics
linked to: Total Annihilation

Total Annihilation: The Core Contingency
linked to: Total Annihilation
hasUnitType aircraft
experimental units
infantry
naval units
vehicles
influenced Planetary Annihilation
Supreme Commander
notableFor advanced physics-based projectile system
orchestral soundtrack
pioneering 3D units in RTS genre
perspective top-down
platform Mac OS
linked to: macOS

Microsoft Windows
linked to: Windows
primaryResource energy
metal
publisher GT Interactive
releaseDate 1997-09-30
reviewAggregateReception critical acclaim
setting science fiction universe
supports custom maps
skirmish mode
supportsMultiplayerVia LAN
internet
theme galactic civil war
usesGameEngine Total Annihilation engine

How these facts were elicited

Referenced by (3)

Full triples — surface form annotated when it differs from this entity's canonical label.

GT Interactive published Total Annihilation
Total Annihilation hasExpansion Total Annihilation: The Core Contingency
linked to: Total Annihilation
Total Annihilation hasExpansion Total Annihilation: Battle Tactics
linked to: Total Annihilation