GeForce4
E762894
GeForce4 is a family of NVIDIA graphics processing units released in the early 2000s, known for bringing improved 3D performance and features to mainstream and enthusiast PC gaming.
All labels observed (12)
| Label | Occurrences |
|---|---|
| GeForce4 Ti | 2 |
| GeForce 4 Ti | 1 |
| GeForce4 canonical | 1 |
| GeForce4 Go | 1 |
| GeForce4 Go 440 | 1 |
| GeForce4 MX | 1 |
| GeForce4 MX 440 | 1 |
| GeForce4 Ti 4200 | 1 |
| GeForce4 Ti 4400 | 1 |
| GeForce4 Ti 4600 | 1 |
| NVIDIA GeForce4 MX series | 1 |
| Nvidia GeForce4 MX (later models) | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8822568 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: GeForce4 Context triple: [NVIDIA GeForce GPU line, includesSeries, GeForce4]
-
A.
GeForce3
GeForce3 is a third-generation NVIDIA graphics card series known for introducing programmable shaders and significantly advancing consumer 3D graphics performance.
-
B.
GeForce 400 Series
The GeForce 400 Series is NVIDIA's first generation of DirectX 11-capable consumer graphics cards based on the Fermi architecture, aimed at gaming and high-performance graphics.
-
C.
GeForce2
GeForce2 is a family of early-2000s NVIDIA graphics processing units known for significantly advancing consumer 3D gaming performance and hardware transform and lighting support.
-
D.
GeForce 7 Series
GeForce 7 Series is a family of mid-2000s NVIDIA graphics processing units known for improving performance and visual effects over the preceding GeForce 6 line, particularly for gaming and multimedia applications.
-
E.
GeForce 200 Series
The GeForce 200 Series is a family of NVIDIA graphics cards based on the Tesla architecture, known for bringing improved performance and DirectX 10 support to high-end and enthusiast PC gaming in the late 2000s.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: GeForce4 Target entity description: GeForce4 is a family of NVIDIA graphics processing units released in the early 2000s, known for bringing improved 3D performance and features to mainstream and enthusiast PC gaming.
-
A.
GeForce3
GeForce3 is a third-generation NVIDIA graphics card series known for introducing programmable shaders and significantly advancing consumer 3D graphics performance.
-
B.
GeForce 400 Series
The GeForce 400 Series is NVIDIA's first generation of DirectX 11-capable consumer graphics cards based on the Fermi architecture, aimed at gaming and high-performance graphics.
-
C.
GeForce2
GeForce2 is a family of early-2000s NVIDIA graphics processing units known for significantly advancing consumer 3D gaming performance and hardware transform and lighting support.
-
D.
GeForce 7 Series
GeForce 7 Series is a family of mid-2000s NVIDIA graphics processing units known for improving performance and visual effects over the preceding GeForce 6 line, particularly for gaming and multimedia applications.
-
E.
GeForce 200 Series
The GeForce 200 Series is a family of NVIDIA graphics cards based on the Tesla architecture, known for bringing improved performance and DirectX 10 support to high-end and enthusiast PC gaming in the late 2000s.
- F. None of above. chosen
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
GPU family
ⓘ
NVIDIA GPU architecture ⓘ |
| architectureCodename |
NV17
ⓘ
NV18 ⓘ NV25 ⓘ NV28 ⓘ |
| brand | GeForce ⓘ |
| competitiveWith |
ATI Radeon 8000 series
ⓘ
ATI Radeon 9000 series ⓘ
linked to:
ATI Radeon 9200
|
| developer |
NVIDIA
ⓘ
linked to:
NVIDIA Corporation
|
| fabricationProcess |
130 nm
ⓘ
150 nm ⓘ |
| feature |
hardware transform and lighting
ⓘ
improved anisotropic filtering ⓘ improved anti-aliasing ⓘ multi-monitor support ⓘ |
| industry |
Computer graphics
ⓘ
PC gaming ⓘ |
| initialReleaseYear | 2002 ⓘ |
| manufacturer |
NVIDIA
ⓘ
linked to:
NVIDIA Corporation
|
| memoryType |
DDR
ⓘ
linked to:
DDR SDRAM
SDR ⓘ |
| notableFeature |
enhanced Direct3D performance
ⓘ
enhanced OpenGL performance ⓘ improved 3D performance over GeForce3 ⓘ |
| notableModel |
GeForce4 Go 440
ⓘ
linked to:
GeForce4
GeForce4 MX 440 ⓘ
linked to:
GeForce4
GeForce4 Ti 4200 ⓘ
linked to:
GeForce4
GeForce4 Ti 4400 ⓘ
linked to:
GeForce4
GeForce4 Ti 4600 ⓘ
linked to:
GeForce4
|
| predecessor | GeForce3 ⓘ |
| productLine | GeForce ⓘ |
| releasePeriod | early 2000s ⓘ |
| segment |
desktop GPUs
ⓘ
mobile GPUs ⓘ |
| status | discontinued ⓘ |
| subfamily |
GeForce4 Go
ⓘ
linked to:
GeForce4
GeForce4 MX ⓘ
linked to:
GeForce4
GeForce4 Ti ⓘ
linked to:
GeForce4
|
| successor | GeForce FX ⓘ |
| supportsAPI |
DirectX 8
ⓘ
linked to:
Direct3D 8
OpenGL ⓘ |
| targetMarket |
enthusiast PC gaming
ⓘ
mainstream PC gaming ⓘ mobile graphics ⓘ |
| useCase |
PC gaming
ⓘ
consumer 3D graphics ⓘ multimedia applications ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: GeForce4 Description of subject: GeForce4 is a family of NVIDIA graphics processing units released in the early 2000s, known for bringing improved 3D performance and features to mainstream and enthusiast PC gaming.
Referenced by (13)
Full triples — surface form annotated when it differs from this entity's canonical label.