glTF

E758479

glTF is an open-standard 3D file format designed for efficient transmission and real-time rendering of 3D scenes and models, often described as the "JPEG of 3D."

All labels observed (2)

Label Occurrences
glTF canonical 3
EXT_meshopt_compression 1

How this entity was disambiguated

Statements (82)

Predicate Object
instanceOf 3D file format
open standard
competesWith Collada
FBX
OBJ
USDZ
currentMainVersion 2.0
describedAs JPEG of 3D
designedFor Direct3D
OpenGL
Vulkan
WebGL
real-time engines
developedBy Khronos Group
documentationUrl https://www.khronos.org/gltf/
fileExtension .glb
.gltf
fullName GL Transmission Format
goal enable fast loading
interoperability between 3D tools and engines
minimize runtime processing
reduce file size
governedBy Khronos Group working group
initialReleaseYear 2015
introducedPBRInVersion 2.0
license royalty-free
mimeType model/gltf+json
model/gltf-binary
optimizedFor mobile devices
runtime asset delivery
web distribution
primaryUse efficient transmission of 3D scenes
real-time rendering of 3D models
specificationUrl https://github.com/KhronosGroup/glTF
standardizedBy Khronos Group
supports 3D models
3D scenes
PBR materials
animations
binary buffers
cameras
embedded textures
environment maps via extensions
external textures
instancing of meshes
keyframe animation
lights
materials
meshes
morph targets
node hierarchies
scene graph structure
skeleton-based animation
skins
textures
supportsCompressionExtension EXT_meshopt_compression
linked to: glTF

KHR_draco_mesh_compression
supportsLightingExtension KHR_lights_punctual
supportsMaterialExtension KHR_materials_clearcoat
KHR_materials_emissive_strength
KHR_materials_ior
KHR_materials_iridescence
KHR_materials_pbrSpecularGlossiness
KHR_materials_sheen
KHR_materials_specular
KHR_materials_transmission
KHR_materials_unlit
KHR_materials_variants
KHR_materials_volume
supportsSceneExtension KHR_mesh_quantization
KHR_texture_transform
supportsTextureExtension KHR_texture_basisu
useDomain 3D content pipelines
AR applications
VR applications
game engines
web-based 3D
uses JSON for scene description
binary buffers for geometry and animation data
image files for textures
version 1.0
2.0

How these facts were elicited

Referenced by (4)

Full triples — surface form annotated when it differs from this entity's canonical label.

Blender supportsFormat glTF
Khronos Group standard glTF
glTF supportsCompressionExtension EXT_meshopt_compression
linked to: glTF
Collada competesWith glTF