Source engine
E708471
Source engine is a game engine developed by Valve, known for powering titles like Half-Life 2, Team Fortress 2, and Portal 2 with advanced physics and mod support.
All labels observed (5)
| Label | Occurrences |
|---|---|
| Source engine canonical | 17 |
| GoldSrc | 1 |
| Source SDK | 1 |
| Source game engine | 1 |
| Valve Source engine | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T8033120 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Source engine Context triple: [Portal 2, gameEngine, Source engine]
-
A.
id Tech engine
The id Tech engine is a series of influential game engines created by id Software, powering landmark first-person shooters like Doom and Quake and helping define real-time 3D graphics in video games.
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B.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
-
C.
CryEngine 3
CryEngine 3 is a high-performance, real-time 3D game engine developed by Crytek, known for its advanced graphics, physics, and sandbox tools used to create visually intensive games.
-
D.
Velocity Engine
Velocity Engine is Apple’s marketing name for the AltiVec vector processing unit used to accelerate multimedia and scientific computations in PowerPC-based Macs.
-
E.
Unreal Engine
Unreal Engine is a widely used, high-performance game engine developed by Epic Games for creating 3D games, simulations, and real-time interactive experiences across multiple platforms.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Source engine Target entity description: Source engine is a game engine developed by Valve, known for powering titles like Half-Life 2, Team Fortress 2, and Portal 2 with advanced physics and mod support.
-
A.
id Tech engine
The id Tech engine is a series of influential game engines created by id Software, powering landmark first-person shooters like Doom and Quake and helping define real-time 3D graphics in video games.
-
B.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
-
C.
CryEngine 3
CryEngine 3 is a high-performance, real-time 3D game engine developed by Crytek, known for its advanced graphics, physics, and sandbox tools used to create visually intensive games.
-
D.
Velocity Engine
Velocity Engine is Apple’s marketing name for the AltiVec vector processing unit used to accelerate multimedia and scientific computations in PowerPC-based Macs.
-
E.
Unreal Engine
Unreal Engine is a widely used, high-performance game engine developed by Epic Games for creating 3D games, simulations, and real-time interactive experiences across multiple platforms.
- F. None of above. chosen
Statements (60)
| Predicate | Object |
|---|---|
| instanceOf | game engine ⓘ |
| developer |
Valve
ⓘ
Valve Corporation ⓘ
linked to:
Valve
|
| distributionPlatform | Steam ⓘ |
| feature |
Faceposer
ⓘ
Hammer Editor ⓘ Model Viewer ⓘ Source SDK ⓘ
linked to:
Source engine
|
| firstUsedIn |
Counter-Strike: Source beta
ⓘ
linked to:
Counter-Strike: Source
Half-Life 2 ⓘ |
| graphicsFeature |
HDR rendering
ⓘ
bump mapping ⓘ dynamic reflections ⓘ real-time lighting and shadows ⓘ |
| license | proprietary software ⓘ |
| networkModel | client-server architecture ⓘ |
| notableFor |
cinematic physics-based gameplay in Half-Life 2
ⓘ
long-term engine updates via Steam ⓘ strong modding community ⓘ |
| operatingSystem |
Linux
ⓘ
Microsoft Windows ⓘ
linked to:
Windows
macOS ⓘ |
| physicsEngine | Havok ⓘ |
| predecessor | GoldSrc ⓘ |
| publisher | Valve ⓘ |
| releaseDate | 2004 ⓘ |
| successor | Source 2 ⓘ |
| supports |
DirectX
ⓘ
Havok physics ⓘ OpenGL ⓘ Steam Workshop integration ⓘ Vulkan ⓘ advanced physics simulation ⓘ console ports ⓘ dedicated servers ⓘ facial animation system ⓘ modding ⓘ multiplayer games ⓘ ragdoll physics ⓘ single-player games ⓘ |
| usedFor |
MOBA (early Dota 2)
ⓘ
first-person shooters ⓘ puzzle-platform games ⓘ |
| usedIn |
Counter-Strike: Source
ⓘ
Dark Messiah of Might and Magic ⓘ Day of Defeat: Source ⓘ
linked to:
Day of Defeat
Dota 2 (early versions) ⓘ
linked to:
Dota 2
Garry's Mod ⓘ Half-Life 2 ⓘ Half-Life 2: Episode One ⓘ Half-Life 2: Episode Two ⓘ Half-Life: Source ⓘ Left 4 Dead ⓘ Left 4 Dead 2 ⓘ
linked to:
Left 4 Dead
Portal ⓘ Portal 2 ⓘ SiN Episodes: Emergence ⓘ Team Fortress 2 ⓘ The Stanley Parable (original mod and early standalone) ⓘ Vampire: The Masquerade – Bloodlines ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Source engine Description of subject: Source engine is a game engine developed by Valve, known for powering titles like Half-Life 2, Team Fortress 2, and Portal 2 with advanced physics and mod support.
Referenced by (21)
Full triples — surface form annotated when it differs from this entity's canonical label.