Oculus VR
E62018
Oculus VR is a virtual reality technology company best known for developing the Oculus Rift headset and helping popularize modern consumer VR experiences.
All labels observed (10)
| Label | Occurrences |
|---|---|
| Oculus VR canonical | 20 |
| Oculus | 6 |
| Meta Quest | 3 |
| Meta Quest headsets | 1 |
| Oculus Avatars | 1 |
| Oculus PC platform | 1 |
| Oculus VR founded in 2012 | 1 |
| Oculus platform | 1 |
| Oculus software platform | 1 |
| Reality Labs | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T498765 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Oculus VR Context triple: [Mary Lou Jepsen, employer, Oculus VR]
-
A.
Vision Pro
Vision Pro is Apple’s high-end mixed reality headset that blends augmented and virtual reality experiences using advanced displays, sensors, and custom Apple silicon.
-
B.
NVIDIA Omniverse
NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
-
C.
Periscope
Periscope was a live video streaming mobile app that allowed users to broadcast and watch real-time video from around the world.
-
D.
Neuralink
Neuralink is a neurotechnology company developing implantable brain–computer interfaces aimed at enabling direct communication between the human brain and computers.
-
E.
Pro Display XDR
Pro Display XDR is Apple’s high-end 32‑inch Retina 6K professional monitor designed for color-critical workflows such as video editing, photography, and graphic design.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Oculus VR Target entity description: Oculus VR is a virtual reality technology company best known for developing the Oculus Rift headset and helping popularize modern consumer VR experiences.
-
A.
Vision Pro
Vision Pro is Apple’s high-end mixed reality headset that blends augmented and virtual reality experiences using advanced displays, sensors, and custom Apple silicon.
-
B.
NVIDIA Omniverse
NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
-
C.
Periscope
Periscope was a live video streaming mobile app that allowed users to broadcast and watch real-time video from around the world.
-
D.
Neuralink
Neuralink is a neurotechnology company developing implantable brain–computer interfaces aimed at enabling direct communication between the human brain and computers.
-
E.
Pro Display XDR
Pro Display XDR is Apple’s high-end 32‑inch Retina 6K professional monitor designed for color-critical workflows such as video editing, photography, and graphic design.
- F. None of above. chosen
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
subsidiary
ⓘ
technology company ⓘ virtual reality company ⓘ |
| acquiredBy |
Meta Platforms, Inc.
ⓘ
surface form:
Facebook, Inc.
|
| acquisitionDate | 2014 ⓘ |
| acquisitionValue | 2000000000 USD ⓘ |
| brandReplacedBy |
Meta Quest headsets
ⓘ
surface form:
Meta Quest
|
| country |
United States of America
ⓘ
surface form:
United States
|
| develops |
VR content distribution platforms
ⓘ
virtual reality headsets ⓘ virtual reality software ⓘ |
| formerParentOrganization |
Meta Platforms, Inc.
ⓘ
surface form:
Facebook, Inc.
|
| foundedBy |
Brendan Iribe
ⓘ
Michael Antonov ⓘ Nate Mitchell ⓘ Palmer Luckey ⓘ |
| headquartersLocation |
Irvine
ⓘ
surface form:
Irvine, California
Menlo Park, California ⓘ |
| inception | 2012 ⓘ |
| industry |
consumer electronics
ⓘ
virtual reality ⓘ |
| keyPerson |
Brendan Iribe
ⓘ
John Carmack ⓘ Michael Abrash ⓘ Nate Mitchell ⓘ Palmer Luckey ⓘ |
| knownFor |
Oculus Rift
ⓘ
popularizing modern consumer VR ⓘ |
| launchEvent |
Oculus Rift
ⓘ
surface form:
Oculus Rift Kickstarter campaign
|
| launchEventDate | 2012 ⓘ |
| notableProduct |
Oculus Go
ⓘ
Oculus Quest ⓘ Oculus Quest 2 ⓘ Oculus Rift ⓘ Oculus Rift ⓘ
surface form:
Oculus Rift DK1
Oculus Rift ⓘ
surface form:
Oculus Rift DK2
Meta Quest Store ⓘ
surface form:
Oculus Store
Oculus Touch ⓘ |
| offersService | Oculus Store digital distribution ⓘ |
| operatingSystem | Oculus OS (Android-based for standalone headsets) ⓘ |
| parentOrganization |
Meta Platforms, Inc.
ⓘ
surface form:
Meta Platforms
|
| partOf |
Meta Platforms, Inc.
ⓘ
surface form:
Reality Labs (Meta)
|
| platform |
Oculus VR
self-linksurface differs
ⓘ
surface form:
Oculus PC platform
Oculus OS (Android-based for standalone headsets) ⓘ
surface form:
Oculus mobile platform
|
| researchFocus |
hand tracking
ⓘ
inside-out tracking ⓘ positional tracking ⓘ virtual reality display technology ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Oculus VR Description of subject: Oculus VR is a virtual reality technology company best known for developing the Oculus Rift headset and helping popularize modern consumer VR experiences.
Referenced by (36)
Full triples — surface form annotated when it differs from this entity's canonical label.