Classification (Publications, Films and Computer Games) Act 1995
E576011
The Classification (Publications, Films and Computer Games) Act 1995 is an Australian federal law that establishes the national scheme for classifying films, video games, and certain publications for consumer information and content regulation.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Classification (Publications, Films and Computer Games) Act 1995 canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T6190190 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Classification (Publications, Films and Computer Games) Act 1995 Context triple: [Australian Classification Board, legalAuthorityFrom, Classification (Publications, Films and Computer Games) Act 1995]
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A.
Digital Millennium Copyright Act
The Digital Millennium Copyright Act is a 1998 U.S. law that implements international copyright treaties and strengthens protections for digital content, including anti-circumvention measures and safe harbor provisions for online service providers.
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B.
Copyright Act of Japan
The Copyright Act of Japan is the primary legal framework governing the protection, use, and enforcement of copyright and related rights within Japan.
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C.
National Library Act 1960
The National Library Act 1960 is an Australian federal law that formally established the National Library of Australia and defines its functions, powers, and governance.
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D.
International Copyright and Neighbouring Rights
"International Copyright and Neighbouring Rights" is a leading scholarly treatise by Jane C. Ginsburg that analyzes the laws and principles governing copyright and related rights across different countries and legal systems.
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E.
Data Protection Act 1998
The Data Protection Act 1998 was a UK law that governed how personal data was collected, stored, and used, implementing EU data protection standards before being largely replaced by later legislation such as the GDPR and Data Protection Act 2018.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Classification (Publications, Films and Computer Games) Act 1995 Target entity description: The Classification (Publications, Films and Computer Games) Act 1995 is an Australian federal law that establishes the national scheme for classifying films, video games, and certain publications for consumer information and content regulation.
-
A.
Digital Millennium Copyright Act
The Digital Millennium Copyright Act is a 1998 U.S. law that implements international copyright treaties and strengthens protections for digital content, including anti-circumvention measures and safe harbor provisions for online service providers.
-
B.
Copyright Act of Japan
The Copyright Act of Japan is the primary legal framework governing the protection, use, and enforcement of copyright and related rights within Japan.
-
C.
National Library Act 1960
The National Library Act 1960 is an Australian federal law that formally established the National Library of Australia and defines its functions, powers, and governance.
-
D.
International Copyright and Neighbouring Rights
"International Copyright and Neighbouring Rights" is a leading scholarly treatise by Jane C. Ginsburg that analyzes the laws and principles governing copyright and related rights across different countries and legal systems.
-
E.
Data Protection Act 1998
The Data Protection Act 1998 was a UK law that governed how personal data was collected, stored, and used, implementing EU data protection standards before being largely replaced by later legislation such as the GDPR and Data Protection Act 2018.
- F. None of above. chosen
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf | Australian federal statute ⓘ |
| administeredBy |
Australian Government
NERFINISHED
ⓘ
Department responsible for communications and the arts (portfolio may change over time) ⓘ |
| appliesTo |
certain publications distributed in Australia
ⓘ
computer games distributed in Australia ⓘ films distributed in Australia ⓘ |
| basedOn | cooperative scheme between Commonwealth, States and Territories ⓘ |
| citationStyle | Cth (Commonwealth) legislation ⓘ |
| country | Australia ⓘ |
| establishes | national classification scheme for publications, films and computer games ⓘ |
| hasAmendments | true ⓘ |
| inForce | true ⓘ |
| jurisdiction | Commonwealth of Australia NERFINISHED ⓘ |
| languageOfText | English ⓘ |
| legalArea |
censorship and classification law
ⓘ
media regulation ⓘ |
| legislature | Parliament of Australia NERFINISHED ⓘ |
| objective |
to prohibit material considered offensive or illegal under Australian standards
ⓘ
to provide information to consumers about the content of media products ⓘ to restrict access to material considered unsuitable for certain age groups ⓘ |
| partOf | Australian national classification scheme NERFINISHED ⓘ |
| policyArea |
child protection in media consumption
ⓘ
cultural policy ⓘ |
| providesFor |
classification categories for certain publications
ⓘ
classification categories for computer games ⓘ classification categories for films ⓘ enforcement mechanisms for classification decisions ⓘ offences relating to unclassified or improperly classified material ⓘ prohibited content categories ⓘ |
| purpose |
to establish a national classification scheme for publications, films and computer games
ⓘ
to provide consumer information about content of publications, films and computer games ⓘ to regulate the availability of certain publications, films and computer games based on content ⓘ |
| regulates |
advertising of classified material
ⓘ
classification of certain publications ⓘ classification of computer games ⓘ classification of films ⓘ display of classification markings ⓘ |
| relatedTo | State and Territory classification enforcement legislation in Australia ⓘ |
| scope |
cinema films, DVDs, Blu-ray and similar formats
ⓘ
computer and video games in physical and some digital formats ⓘ publications including some magazines and books with specified content ⓘ |
| setsOut |
functions and powers of classification decision-makers
ⓘ
review and appeal mechanisms for classification decisions ⓘ |
| shortTitle | Classification (Publications, Films and Computer Games) Act 1995 NERFINISHED ⓘ |
| typeOfLaw |
consumer information law
ⓘ
content regulation law ⓘ |
| yearOfEnactment | 1995 ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Classification (Publications, Films and Computer Games) Act 1995 Description of subject: The Classification (Publications, Films and Computer Games) Act 1995 is an Australian federal law that establishes the national scheme for classifying films, video games, and certain publications for consumer information and content regulation.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.