SKTileMapNode

E518845

SKTileMapNode is a SpriteKit class used to efficiently create and render grid-based tile maps for 2D games and applications.

All labels observed (1)

Label Occurrences
SKTileMapNode canonical 2

How this entity was disambiguated

Statements (58)

Predicate Object
instanceOf SKNode subclass
SpriteKit class
conformsTo NSCopying
framework SpriteKit
hasMethod centerOfTile(atColumn:row:)
fill(with:)
fill(with:tileDefinition:)
setTileGroup(_:andTileDefinition:for:)
setTileGroup(_:for:)
setTileGroup(_:forColumn:row:)
setTileGroup:andTileDefinition:forColumn:row:
setValue(_:forAttribute:)
tileColumnIndex(fromPosition:)
tileDefinition(at:)
tileDefinition(atColumn:row:)
tileGroup(at:)
tileGroup(atColumn:row:)
tileRowIndex(fromPosition:)
value(forAttribute:)
hasProperty anchorPoint
attributeValues
blendMode
color
colorBlendFactor
enableAutomapping
isAntialiased
lightingBitMask
mapSize
numberOfColumns
numberOfRows
shader
shadowCastBitMask
shadowedBitMask
tileSet
tileSize
header SpriteKit/SpriteKit.h
linked to: SpriteKit
inheritsFrom SKNode
introducedIn iOS 10
macOS 10.12
module SpriteKit
platform Apple platforms
iOS
macOS
tvOS
watchOS
purpose render grid-based tile maps
support 2D applications
support 2D games
relatedTo SKTileDefinition
SKTileGroup
SKTileSet
supports hexagonal tile maps
isometric tile maps
orthogonal tile maps
supportsFeature automatic tile adjacency
per-tile user data
per-tile zPosition offsets
physics bodies on tiles

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

SpriteKit includes SKTileMapNode
SKTexture usedBy SKTileMapNode