The Design and Evolution of C++
E358065
The Design and Evolution of C++ is a book by Bjarne Stroustrup that chronicles the history, design decisions, and guiding principles behind the creation and development of the C++ programming language.
All labels observed (1)
| Label | Occurrences |
|---|---|
| The Design and Evolution of C++ canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T3418625 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: The Design and Evolution of C++ Context triple: [Bjarne Stroustrup, notableWork, The Design and Evolution of C++]
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A.
Algorithms + Data Structures = Programs
"Algorithms + Data Structures = Programs" is a classic computer science textbook by Niklaus Wirth that systematically teaches how combining appropriate data structures with algorithms leads to effective and efficient programs.
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B.
Programming Pearls
Programming Pearls is a classic computer science book by Jon Bentley that teaches practical problem-solving, algorithm design, and programming techniques through engaging essays and puzzles.
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C.
Compilers: Principles, Techniques, and Tools
Compilers: Principles, Techniques, and Tools is a foundational computer science textbook that systematically covers the theory and practice of compiler design and implementation.
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D.
Refactoring: Improving the Design of Existing Code
"Refactoring: Improving the Design of Existing Code" is a seminal software engineering book by Martin Fowler that systematically defines refactoring techniques to improve code structure while preserving behavior.
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E.
Types and Programming Languages (research contributions)
Types and Programming Languages (research contributions) refers to Tobias Nipkow’s influential work advancing the theory and mechanization of type systems and programming language semantics, particularly through formal verification and theorem proving.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: The Design and Evolution of C++ Target entity description: The Design and Evolution of C++ is a book by Bjarne Stroustrup that chronicles the history, design decisions, and guiding principles behind the creation and development of the C++ programming language.
-
A.
Programming Language Design and Implementation
Programming Language Design and Implementation is a premier annual academic conference focusing on research in programming languages and compilers, sponsored by ACM SIGPLAN.
-
B.
Algorithms + Data Structures = Programs
"Algorithms + Data Structures = Programs" is a classic computer science textbook by Niklaus Wirth that systematically teaches how combining appropriate data structures with algorithms leads to effective and efficient programs.
-
C.
Programming Pearls
Programming Pearls is a classic computer science book by Jon Bentley that teaches practical problem-solving, algorithm design, and programming techniques through engaging essays and puzzles.
-
D.
Compilers: Principles, Techniques, and Tools
Compilers: Principles, Techniques, and Tools is a foundational computer science textbook that systematically covers the theory and practice of compiler design and implementation.
-
E.
Refactoring: Improving the Design of Existing Code
"Refactoring: Improving the Design of Existing Code" is a seminal software engineering book by Martin Fowler that systematically defines refactoring techniques to improve code structure while preserving behavior.
- F. None of above. chosen
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf | book ⓘ |
| aimsTo |
clarify motivations behind C++ features
ⓘ
provide historical context for C++ design ⓘ |
| author | Bjarne Stroustrup ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| describes |
design decisions of C++
ⓘ
evolution of C++ language features ⓘ guiding principles of C++ design ⓘ history of C++ ⓘ |
| discusses |
design constraints of C++
ⓘ
implementation issues of C++ compilers ⓘ user feedback influencing C++ design ⓘ |
| documents |
design rationale for C++ features
ⓘ
early history of C++ ⓘ trade-offs in C++ language design ⓘ |
| explains |
introduction of classes in C++
ⓘ
introduction of exceptions in C++ ⓘ introduction of templates in C++ ⓘ reasons for backward compatibility with C ⓘ standardization process of C++ ⓘ |
| focusesOn |
compatibility with C
ⓘ
efficiency in systems programming ⓘ generic programming in C++ ⓘ object-oriented programming in C++ ⓘ |
| genre |
non-fiction
ⓘ
technical literature ⓘ |
| hasAuthorRole | Bjarne Stroustrup as C++ designer ⓘ |
| hasPerspectiveOf | creator of C++ ⓘ |
| intendedAudience |
advanced C++ programmers
ⓘ
programming language researchers ⓘ software developers ⓘ |
| language | English ⓘ |
| mediaType |
hardcover
ⓘ
paperback ⓘ print ⓘ |
| notableFor |
detailed explanation of C++ design philosophy
ⓘ
first-hand account of C++ development ⓘ |
| originalPublicationYear | 1994 ⓘ |
| publisher | Addison-Wesley ⓘ |
| relatedWork |
A Tour of C++
ⓘ
The C++ Programming Language ⓘ |
| series |
Addison-Wesley
ⓘ
surface form:
Addison-Wesley Professional Computing Series
|
| subject |
C++
ⓘ
surface form:
C++ programming language
programming language design ⓘ software engineering ⓘ |
| timePeriodCovered |
early 1980s
ⓘ
early 1990s ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: The Design and Evolution of C++ Description of subject: The Design and Evolution of C++ is a book by Bjarne Stroustrup that chronicles the history, design decisions, and guiding principles behind the creation and development of the C++ programming language.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.