Touch of Class: Learning to Program Well with Objects and Contracts
E347710
"Touch of Class: Learning to Program Well with Objects and Contracts" is a computer science textbook by Bertrand Meyer that teaches object-oriented programming and software correctness using the Design by Contract methodology.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Touch of Class: Learning to Program Well with Objects and Contracts canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T3304349 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Touch of Class: Learning to Program Well with Objects and Contracts Context triple: [Bertrand Meyer, notableWork, Touch of Class: Learning to Program Well with Objects and Contracts]
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A.
Modularity, Objects, and State
"Modularity, Objects, and State" is a chapter in the classic computer science textbook *Structure and Interpretation of Computer Programs* that explores how to structure programs using modular design, data abstraction, and mutable state, including object-oriented techniques.
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B.
OOPSLA
OOPSLA is a premier academic conference focused on programming languages and object-oriented software development, organized under the ACM SIGPLAN umbrella.
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C.
Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
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D.
No Silver Bullet: Essence and Accidents of Software Engineering
"No Silver Bullet: Essence and Accidents of Software Engineering" is a seminal essay arguing that no single technology or practice will yield dramatic, order-of-magnitude improvements in software productivity, reliability, or simplicity.
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E.
Algorithms + Data Structures = Programs
"Algorithms + Data Structures = Programs" is a classic computer science textbook by Niklaus Wirth that systematically teaches how combining appropriate data structures with algorithms leads to effective and efficient programs.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Touch of Class: Learning to Program Well with Objects and Contracts Target entity description: "Touch of Class: Learning to Program Well with Objects and Contracts" is a computer science textbook by Bertrand Meyer that teaches object-oriented programming and software correctness using the Design by Contract methodology.
-
A.
Modularity, Objects, and State
"Modularity, Objects, and State" is a chapter in the classic computer science textbook *Structure and Interpretation of Computer Programs* that explores how to structure programs using modular design, data abstraction, and mutable state, including object-oriented techniques.
-
B.
OOPSLA
OOPSLA is a premier academic conference focused on programming languages and object-oriented software development, organized under the ACM SIGPLAN umbrella.
-
C.
Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
-
D.
No Silver Bullet: Essence and Accidents of Software Engineering
"No Silver Bullet: Essence and Accidents of Software Engineering" is a seminal essay arguing that no single technology or practice will yield dramatic, order-of-magnitude improvements in software productivity, reliability, or simplicity.
-
E.
Algorithms + Data Structures = Programs
"Algorithms + Data Structures = Programs" is a classic computer science textbook by Niklaus Wirth that systematically teaches how combining appropriate data structures with algorithms leads to effective and efficient programs.
- F. None of above. chosen
Statements (38)
| Predicate | Object |
|---|---|
| instanceOf |
computer science textbook
ⓘ
programming textbook ⓘ |
| author | Bertrand Meyer ⓘ |
| covers |
algorithmic reasoning
ⓘ
classes and objects ⓘ data structures ⓘ encapsulation ⓘ inheritance ⓘ interfaces and contracts ⓘ polymorphism ⓘ |
| educationalLevel |
introductory
ⓘ
undergraduate ⓘ |
| emphasizes |
clean program design
ⓘ
correctness by construction ⓘ formal reasoning about programs ⓘ |
| focusesOn |
modular design
ⓘ
program specification ⓘ program verification concepts ⓘ software reliability ⓘ |
| intendedAudience |
beginning programmers
ⓘ
computer science students ⓘ software engineering students ⓘ |
| language | English ⓘ |
| mainSubject |
Design by Contract
ⓘ
object-oriented programming ⓘ software correctness ⓘ |
| pedagogicalApproach |
contract-first design
ⓘ
example-driven ⓘ |
| relatedDiscipline |
formal methods
ⓘ
programming languages ⓘ software engineering ⓘ |
| teaches |
class design
ⓘ
invariants ⓘ object-oriented analysis and design ⓘ postconditions ⓘ preconditions ⓘ programming with contracts ⓘ |
| usesMethodology | Design by Contract ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Touch of Class: Learning to Program Well with Objects and Contracts Description of subject: "Touch of Class: Learning to Program Well with Objects and Contracts" is a computer science textbook by Bertrand Meyer that teaches object-oriented programming and software correctness using the Design by Contract methodology.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.