Programming Pearls
E32706
Programming Pearls is a classic computer science book by Jon Bentley that teaches practical problem-solving, algorithm design, and programming techniques through engaging essays and puzzles.
All labels observed (5)
| Label | Occurrences |
|---|---|
| Programming Pearls canonical | 2 |
| More Programming Pearls | 1 |
| Programming Pearls (book) | 1 |
| Programming Pearls (column series) | 1 |
| Programming Pearls series | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T249052 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Programming Pearls Context triple: [Addison-Wesley, hasPublished, Programming Pearls]
-
A.
The Art of Computer Programming
The Art of Computer Programming is Donald Knuth’s seminal multi-volume work that rigorously analyzes algorithms and data structures, widely regarded as one of the most influential and comprehensive texts in computer science.
-
B.
The Mythical Man-Month
The Mythical Man-Month is a classic software engineering book by Fred Brooks that explores the challenges of large-scale software projects and famously argues that adding manpower to a late project makes it later.
-
C.
Structure and Interpretation of Computer Programs
Structure and Interpretation of Computer Programs is a seminal computer science textbook by Harold Abelson and Gerald Jay Sussman that uses the Scheme language to teach fundamental principles of programming and software design.
-
D.
Compilers: Principles, Techniques, and Tools
Compilers: Principles, Techniques, and Tools is a foundational computer science textbook that systematically covers the theory and practice of compiler design and implementation.
-
E.
Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Programming Pearls Target entity description: Programming Pearls is a classic computer science book by Jon Bentley that teaches practical problem-solving, algorithm design, and programming techniques through engaging essays and puzzles.
-
A.
The Art of Computer Programming
The Art of Computer Programming is Donald Knuth’s seminal multi-volume work that rigorously analyzes algorithms and data structures, widely regarded as one of the most influential and comprehensive texts in computer science.
-
B.
The Mythical Man-Month
The Mythical Man-Month is a classic software engineering book by Fred Brooks that explores the challenges of large-scale software projects and famously argues that adding manpower to a late project makes it later.
-
C.
Structure and Interpretation of Computer Programs
Structure and Interpretation of Computer Programs is a seminal computer science textbook by Harold Abelson and Gerald Jay Sussman that uses the Scheme language to teach fundamental principles of programming and software design.
-
D.
Compilers: Principles, Techniques, and Tools
Compilers: Principles, Techniques, and Tools is a foundational computer science textbook that systematically covers the theory and practice of compiler design and implementation.
-
E.
Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
- F. None of above. chosen
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
book
ⓘ
computer science book ⓘ non-fiction book ⓘ |
| author | Jon Bentley ⓘ |
| basedOn | columns in Communications of the ACM ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| educationalFocus |
algorithmic thinking
ⓘ
practical problem solving ⓘ program efficiency ⓘ |
| field |
computer science
ⓘ
software engineering ⓘ |
| firstPublicationYear | 1986 ⓘ |
| format |
essay collection
ⓘ
programming column collection ⓘ |
| genre |
computer science
ⓘ
software engineering ⓘ |
| hasEdition | second edition ⓘ |
| hasSequel |
Programming Pearls
self-linksurface differs
ⓘ
surface form:
More Programming Pearls
|
| influenced |
algorithmic problem-solving culture in programming interviews
ⓘ
software engineering pedagogy ⓘ |
| language | English ⓘ |
| mediaType |
book
ⓘ
print ⓘ |
| notableFor |
influence on programming education
ⓘ
teaching practical algorithm design ⓘ use of engaging essays and puzzles ⓘ |
| publisher | Addison-Wesley ⓘ |
| secondEditionPublicationYear | 2000 ⓘ |
| structure | independent columns ⓘ |
| style |
conversational
ⓘ
example-driven ⓘ puzzle-oriented ⓘ |
| subject |
algorithms
ⓘ
data structures ⓘ problem solving ⓘ programming puzzles ⓘ programming techniques ⓘ software design ⓘ |
| targetAudience |
computer science students
ⓘ
professional programmers ⓘ software developers ⓘ |
| teaches |
algorithm design techniques
ⓘ
code clarity ⓘ data representation ⓘ debugging strategies ⓘ performance analysis ⓘ |
| writer | Jon Bentley ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Programming Pearls Description of subject: Programming Pearls is a classic computer science book by Jon Bentley that teaches practical problem-solving, algorithm design, and programming techniques through engaging essays and puzzles.
Referenced by (6)
Full triples — surface form annotated when it differs from this entity's canonical label.