MathML
E24468
MathML is an XML-based markup language designed to represent and structure mathematical notation for display and processing on the web.
All labels observed (8)
| Label | Occurrences |
|---|---|
| MathML canonical | 5 |
| MathML 1.0 | 2 |
| Mathematical Markup Language | 2 |
| MathML 2.0 | 1 |
| MathML 3.0 | 1 |
| MathML Core | 1 |
| W3C MathML specifications | 1 |
| content MathML | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T192059 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: MathML Context triple: [CSS, appliesTo, MathML]
-
A.
XML
XML (Extensible Markup Language) is a flexible, text-based markup language designed for structuring, storing, and transporting data in a platform-independent way.
-
B.
SGML
SGML (Standard Generalized Markup Language) is a standardized metalanguage for defining markup languages used to structure and describe the content of electronic documents.
-
C.
SVG
SVG (Scalable Vector Graphics) is an XML-based vector image format for two-dimensional graphics that supports interactivity and animation, widely used for web graphics due to its scalability and resolution independence.
-
D.
Principles of Mathematics
Principles of Mathematics is Bertrand Russell’s foundational work in mathematical logic and the philosophy of mathematics, arguing that mathematics can be derived from purely logical principles.
-
E.
HTML
HTML (HyperText Markup Language) is the standard markup language used to structure and present content on the World Wide Web.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: MathML Target entity description: MathML is an XML-based markup language designed to represent and structure mathematical notation for display and processing on the web.
-
A.
XML
XML (Extensible Markup Language) is a flexible, text-based markup language designed for structuring, storing, and transporting data in a platform-independent way.
-
B.
SGML
SGML (Standard Generalized Markup Language) is a standardized metalanguage for defining markup languages used to structure and describe the content of electronic documents.
-
C.
SVG
SVG (Scalable Vector Graphics) is an XML-based vector image format for two-dimensional graphics that supports interactivity and animation, widely used for web graphics due to its scalability and resolution independence.
-
D.
Principles of Mathematics
Principles of Mathematics is Bertrand Russell’s foundational work in mathematical logic and the philosophy of mathematics, arguing that mathematics can be derived from purely logical principles.
-
E.
HTML
HTML (HyperText Markup Language) is the standard markup language used to structure and present content on the World Wide Web.
- F. None of above. chosen
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
W3C standard
ⓘ
XML application ⓘ markup language ⓘ |
| abbreviationOf |
MathML
self-linksurface differs
ⓘ
surface form:
Mathematical Markup Language
|
| basedOn | XML ⓘ |
| canBeGeneratedBy |
LaTeX-to-MathML converters
ⓘ
computer algebra systems ⓘ |
| category |
mathematical markup language
ⓘ
web technology ⓘ |
| compatibleWith | Unicode ⓘ |
| designedFor |
displaying mathematics on the web
ⓘ
machine processing of mathematics ⓘ representing mathematical notation ⓘ structuring mathematical content ⓘ |
| firstVersion |
MathML
self-linksurface differs
ⓘ
surface form:
MathML 1.0
|
| fullName |
MathML
self-linksurface differs
ⓘ
surface form:
Mathematical Markup Language
|
| goal |
enable search and indexing of mathematical content
ⓘ
make mathematics accessible on the web ⓘ provide platform-independent representation of math ⓘ support assistive technologies for mathematics ⓘ |
| hasVersion |
MathML
self-linksurface differs
ⓘ
surface form:
MathML 1.0
MathML self-linksurface differs ⓘ
surface form:
MathML 2.0
MathML self-linksurface differs ⓘ
surface form:
MathML 3.0
MathML self-linksurface differs ⓘ
surface form:
MathML Core
|
| introducedIn | 1998 ⓘ |
| namespaceURI | http://www.w3.org/1998/Math/MathML ⓘ |
| relatedStandard |
HTML5
ⓘ
OpenMath ⓘ TeX typesetting system ⓘ
surface form:
TeX
|
| renderedBy |
computer algebra systems
ⓘ
math layout engines ⓘ web browsers ⓘ |
| standardizedBy | World Wide Web Consortium ⓘ |
| supports |
content markup
ⓘ
equations ⓘ fractions ⓘ mathematical formulas ⓘ mathematical operators ⓘ mathematical symbols ⓘ matrices ⓘ mixed presentation and content markup ⓘ presentation markup ⓘ roots ⓘ scripts and limits ⓘ semantic annotations ⓘ |
| usedWith |
CSS
ⓘ
HTML ⓘ JavaScript ⓘ SVG ⓘ XHTML ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
Instruction
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Input
Subject: MathML Description of subject: MathML is an XML-based markup language designed to represent and structure mathematical notation for display and processing on the web.
Referenced by (14)
Full triples — surface form annotated when it differs from this entity's canonical label.
this entity surface form:
Mathematical Markup Language
this entity surface form:
Mathematical Markup Language
this entity surface form:
MathML 1.0
this entity surface form:
MathML 1.0
this entity surface form:
MathML 2.0
this entity surface form:
MathML 3.0
this entity surface form:
MathML Core
this entity surface form:
W3C MathML specifications
this entity surface form:
content MathML