ID3D11HullShader

E1825240 UNEXPLORED

ID3D11HullShader is a Direct3D 11 interface representing a hull shader stage object used in the tessellation pipeline to control how patches are subdivided.

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Label Occurrences
ID3D11HullShader canonical 1

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Direct3D 11 hasComponent ID3D11HullShader