ID3D11HullShader
E1825240
UNEXPLORED
ID3D11HullShader is a Direct3D 11 interface representing a hull shader stage object used in the tessellation pipeline to control how patches are subdivided.
All labels observed (1)
| Label | Occurrences |
|---|---|
| ID3D11HullShader canonical | 1 |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.