ID3D11SamplerState

E1825237 UNEXPLORED

ID3D11SamplerState is a Direct3D 11 interface that encapsulates the sampling state used by the GPU to read and filter texture data during rendering.

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Label Occurrences
ID3D11SamplerState canonical 1

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Direct3D 11 hasComponent ID3D11SamplerState