ID3D11SamplerState
E1825237
UNEXPLORED
ID3D11SamplerState is a Direct3D 11 interface that encapsulates the sampling state used by the GPU to read and filter texture data during rendering.
All labels observed (1)
| Label | Occurrences |
|---|---|
| ID3D11SamplerState canonical | 1 |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.