Dungeons & Dragons 2nd edition
GPTKB entity
Statements (123)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:role-playing_game
|
gptkbp:designer |
gptkb:David_Cook
|
gptkbp:genre |
fantasy
|
https://www.w3.org/2000/01/rdf-schema#label |
Dungeons & Dragons 2nd edition
|
gptkbp:language |
English
|
gptkbp:mechanic |
gptkb:initiative
alignment system character creation turn-based play saving throws hit points kits optional rules treasure tables THAC0 class and level system nonweapon proficiencies proficiency system turn undead level advancement monster statistics experience points weapon proficiency armor class encumbrance random encounter tables combat tables encounter distance initiative dice initiative modifiers initiative ties multi-classing weapon speed combat round demihuman level limits dual-classing morale system optional spell point system optional spell research optional weapon mastery priest spheres race and class restrictions saving throw categories spell memorization spell schools turn sequence wizard specializations initiative system ability scores material components psionics (optional) reaction rolls nonhuman races optional adventure design optional campaign rules optional combat options optional corruption rules optional critical hit rules optional domain management optional encounter design optional encounter modifiers optional encumbrance variants optional group initiative optional horror rules optional individual initiative optional initiative cards optional initiative variants optional insanity rules optional magic item creation optional magic resistance optional mass combat optional monster creation optional monster ecology optional monster modifiers optional morale modifiers optional naval combat optional nonweapon proficiency system optional planar adventures optional planar travel optional proficiency checks optional psionics combat optional reaction modifiers optional saving throw modifiers optional siege warfare optional skills optional social interaction rules optional spell duels optional spell failure optional spell initiative optional spell resistance optional spell speed optional timekeeping optional treasure generation optional treasure modifiers optional weapon breakage optional weapon speed initiative optional weather rules optional world-building guidelines saving throw vs. breath weapon saving throw vs. petrification saving throw vs. poison saving throw vs. polymorph saving throw vs. spells saving throw vs. wands spell casting time surprise system |
gptkbp:notableSupplement |
gptkb:Dungeon_Master's_Guide
gptkb:Player's_Handbook gptkb:Monstrous_Manual |
gptkbp:notableTown |
gptkb:Forgotten_Realms
gptkb:Planescape gptkb:Dark_Sun gptkb:Dragonlance gptkb:Ravenloft gptkb:Spelljammer |
gptkbp:partOfSeries |
gptkb:Dungeons_&_Dragons
|
gptkbp:predecessor |
Dungeons & Dragons 1st edition
|
gptkbp:publisher |
gptkb:TSR,_Inc.
|
gptkbp:releaseDate |
1989
|
gptkbp:successor |
gptkb:Dungeons_&_Dragons_3rd_edition
|
gptkbp:system |
gptkb:Dungeons_&_Dragons
|
gptkbp:bfsParent |
gptkb:Dungeons_&_Dragons_3rd_edition
|
gptkbp:bfsLayer |
7
|