Dungeons & Dragons: Player's Handbook III
GPTKB entity
Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:book
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Dungeons_&_Dragons:_The_Player's_Handbook
|
gptkbp:author |
gptkb:Wizards_of_the_Coast
|
gptkbp:availability |
in print
|
gptkbp:cover_art |
gptkb:Chris_Stevens
|
gptkbp:editor |
gptkb:Kim_Mohan
|
gptkbp:format |
gptkb:PDF
hardcover |
gptkbp:genre |
gptkb:tabletop_role-playing_game
|
gptkbp:has_content |
gptkb:video_game
gptkb:computer character roles adventure hooks player engagement game lore thematic elements character motivations role-playing scenarios game balance campaign settings narrative techniques game pacing character backgrounds combat rules character progression new character options gameplay strategies party dynamics adventuring tips character customization options new equipment skill challenges encounter building session planning session zero guidelines new races new classes new feats adventure creation new powers world-building tips player resources character alignment role-playing advice Dungeon Master resources monsters and NP Cs |
gptkbp:illustrator |
gptkb:Various
|
gptkbp:isbn |
978-0-7869-5330-0
|
gptkbp:language |
English
|
gptkbp:page_count |
320
|
gptkbp:predecessor |
gptkb:Player's_Handbook_II
|
gptkbp:published_by |
gptkb:Wizards_of_the_Coast
|
gptkbp:published_year |
gptkb:2010
|
gptkbp:related_to |
gptkb:Dungeons_&_Dragons_4th_Edition
|
gptkbp:series |
gptkb:Author
|
gptkbp:successor |
gptkb:Player's_Handbook_IV
|
gptkbp:target_audience |
gptkb:chess_match
Dungeon Masters |
gptkbp:type |
gptkb:municipality
|