Dungeons & Dragons: 4th Edition Dungeon Master's Guide

GPTKB entity

Statements (60)
Predicate Object
gptkbp:instance_of gptkb:municipality
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:Dungeons_&_Dragons:_4th_Edition_Essentials
gptkbp:author gptkb:Mike_Mearls
gptkbp:contains Game rules
Magic items
Monster statistics
Player character options
Adventure creation tips
Campaign management advice
Tips for running campaigns
Dungeon design guidelines
Encounter building advice
Rules for non-player characters
gptkbp:features Full-color illustrations
Adventure hooks
World-building tips
Player engagement strategies
Sample adventures
Rules for combat
Guidelines for character development
Guidelines for storytelling
Rules for character death and resurrection
Rules for downtime activities
Campaign setting ideas
Guidelines for pacing
Guidelines for session zero
Tips for improvisation
Game mastering techniques
Rules for treasure distribution
Advice for new Dungeon Masters
Advice on creating a game atmosphere
Advice on creating suspense
Advice on handling player conflict
Advice on managing game time
Advice on managing player expectations
Advice on pacing encounters
Advice on player dynamics
Advice on using props and visuals
Guidelines for adapting published adventures
Guidelines for creating quests
Guidelines for running one-shots
Guidelines for using music and sound effects
Guidelines for using player backstories.
Guidelines for using technology in games
Index of rules
Rules for skill challenges
Tips for creating engaging villains
Tips for creating memorable NP Cs
Tips for engaging players emotionally
Tips for maintaining game flow
gptkbp:genre gptkb:tabletop_role-playing_game
gptkbp:illustrator Jeremy Jarvis
gptkbp:isbn 978-0-7869-4852-0
gptkbp:language English
gptkbp:page_count 224
gptkbp:predecessor gptkb:Dungeons_&_Dragons:_3.5_Edition_Dungeon_Master's_Guide
gptkbp:published_by gptkb:Wizards_of_the_Coast
gptkbp:published_year gptkb:2008
gptkbp:successor gptkb:Dungeons_&_Dragons:_5th_Edition_Dungeon_Master's_Guide