Draw Distance

GPTKB entity

Statements (48)
Predicate Object
gptkbp:instance_of gptkb:technology
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Vampire:_The_Masquerade_–_Coteries_of_New_York
gptkbp:affects Frame Rate
Rendering Quality
AI Behavior
gptkbp:allows Memory Constraints
Game Settings
gptkbp:can_be Different Game Engines
gptkbp:can_lead_to Performance Trade-offs
gptkbp:caused_by Pop-in Effects
gptkbp:features 3 D Rendering Engines
Tweaked by Players
gptkbp:game_components Game Graphics Settings
https://www.w3.org/2000/01/rdf-schema#label Draw Distance
gptkbp:impact Visibility of Objects
gptkbp:increased Graphics Updates
gptkbp:is_affected_by Lighting Conditions
gptkbp:is_considered Game Design
Virtual Reality Experiences
gptkbp:is_critical_for Simulation Games
gptkbp:is_described_as Video Game Development
3 D Modeling
gptkbp:is_discussed_in Gaming Communities
gptkbp:is_essential_for Game Performance
gptkbp:is_evaluated_by Game Physics
gptkbp:is_influenced_by Hardware Capabilities
gptkbp:is_optimized_for Performance vs Quality
gptkbp:is_related_to Level of Detail (LOD)
Field of View (FOV)
gptkbp:is_subject_to Game Development Tools
gptkbp:is_tested_for Beta Versions of Games
gptkbp:is_used_in Open World Games
gptkbp:key Visual Fidelity
gptkbp:measures Units
gptkbp:passes_through Graphics Options Menu
gptkbp:performance Game Consoles
gptkbp:related_concept gptkb:technology
gptkbp:setting PC Games
Customized by Users
Environmental Detail
Limited by Game Design
gptkbp:subject Technical Analysis
Game Optimization Discussions
gptkbp:was_a_factor_in gptkb:operating_system
Player Experience
Scene Complexity
Game Realism