Draw Distance

GPTKB entity

Statements (48)
Predicate Object
gptkbp:instance_of gptkb:Graphics_Processing_Unit
gptkbp:affects Frame Rate
Rendering Quality
gptkbp:can_be_adjusted_in Game Settings
gptkbp:can_cause Pop-in Effects
gptkbp:can_vary_between Different Game Engines
gptkbp:components Game Graphics Settings
gptkbp:concept gptkb:Graphics_Processing_Unit
gptkbp:feature 3 D Rendering Engines
gptkbp:has_limitations Memory Constraints
https://www.w3.org/2000/01/rdf-schema#label Draw Distance
gptkbp:impact Visibility of Objects
gptkbp:increased Graphics Updates
gptkbp:is_a_common_setting_in PC Games
gptkbp:is_a_feature_that_can_be Tweaked by Players
gptkbp:is_a_feature_that_can_lead_to Performance Trade-offs
gptkbp:is_a_parameter_in Game Development Tools
gptkbp:is_a_performance_metric_for Game Consoles
gptkbp:is_a_setting_that_affects Environmental Detail
gptkbp:is_a_setting_that_can_be Customized by Users
Limited by Game Design
gptkbp:is_a_subject_of Technical Analysis
Game Optimization Discussions
gptkbp:is_a_variable_in Game Physics
gptkbp:is_a_variable_that_can_affect AI Behavior
gptkbp:is_affected_by Lighting Conditions
gptkbp:is_considered Game Design
Virtual Reality Experiences
gptkbp:is_critical_for Simulation Games
gptkbp:is_essential_for Game Performance
gptkbp:is_influenced_by Hardware Capabilities
gptkbp:is_often_adjustable_via Graphics Options Menu
gptkbp:is_often_discussed_in Gaming Communities
gptkbp:is_optimized_for Performance vs Quality
gptkbp:is_related_to Level of Detail (LOD)
Field of View (FOV)
gptkbp:is_tested_for Beta Versions of Games
gptkbp:is_used_in Open World Games
gptkbp:key_feature Visual Fidelity
gptkbp:measures Units
gptkbp:term Video Game Development
3 D Modeling
gptkbp:was_a_factor_in gptkb:user_interface
Player Experience
Scene Complexity
Game Realism
gptkbp:bfsParent gptkb:Vampire:_The_Masquerade_–_Coteries_of_New_York
gptkbp:bfsLayer 5