Statements (48)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:technology
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Vampire:_The_Masquerade_–_Coteries_of_New_York
|
gptkbp:affects |
Frame Rate
Rendering Quality AI Behavior |
gptkbp:allows |
Memory Constraints
Game Settings |
gptkbp:can_be |
Different Game Engines
|
gptkbp:can_lead_to |
Performance Trade-offs
|
gptkbp:caused_by |
Pop-in Effects
|
gptkbp:features |
3 D Rendering Engines
Tweaked by Players |
gptkbp:game_components |
Game Graphics Settings
|
https://www.w3.org/2000/01/rdf-schema#label |
Draw Distance
|
gptkbp:impact |
Visibility of Objects
|
gptkbp:increased |
Graphics Updates
|
gptkbp:is_affected_by |
Lighting Conditions
|
gptkbp:is_considered |
Game Design
Virtual Reality Experiences |
gptkbp:is_critical_for |
Simulation Games
|
gptkbp:is_described_as |
Video Game Development
3 D Modeling |
gptkbp:is_discussed_in |
Gaming Communities
|
gptkbp:is_essential_for |
Game Performance
|
gptkbp:is_evaluated_by |
Game Physics
|
gptkbp:is_influenced_by |
Hardware Capabilities
|
gptkbp:is_optimized_for |
Performance vs Quality
|
gptkbp:is_related_to |
Level of Detail (LOD)
Field of View (FOV) |
gptkbp:is_subject_to |
Game Development Tools
|
gptkbp:is_tested_for |
Beta Versions of Games
|
gptkbp:is_used_in |
Open World Games
|
gptkbp:key |
Visual Fidelity
|
gptkbp:measures |
Units
|
gptkbp:passes_through |
Graphics Options Menu
|
gptkbp:performance |
Game Consoles
|
gptkbp:related_concept |
gptkb:technology
|
gptkbp:setting |
PC Games
Customized by Users Environmental Detail Limited by Game Design |
gptkbp:subject |
Technical Analysis
Game Optimization Discussions |
gptkbp:was_a_factor_in |
gptkb:operating_system
Player Experience Scene Complexity Game Realism |