gptkbp:instance_of
|
gptkb:Graphics_Processing_Unit
|
gptkbp:affects
|
Frame Rate
Rendering Quality
|
gptkbp:can_be_adjusted_in
|
Game Settings
|
gptkbp:can_cause
|
Pop-in Effects
|
gptkbp:can_vary_between
|
Different Game Engines
|
gptkbp:components
|
Game Graphics Settings
|
gptkbp:concept
|
gptkb:Graphics_Processing_Unit
|
gptkbp:feature
|
3 D Rendering Engines
|
gptkbp:has_limitations
|
Memory Constraints
|
https://www.w3.org/2000/01/rdf-schema#label
|
Draw Distance
|
gptkbp:impact
|
Visibility of Objects
|
gptkbp:increased
|
Graphics Updates
|
gptkbp:is_a_common_setting_in
|
PC Games
|
gptkbp:is_a_feature_that_can_be
|
Tweaked by Players
|
gptkbp:is_a_feature_that_can_lead_to
|
Performance Trade-offs
|
gptkbp:is_a_parameter_in
|
Game Development Tools
|
gptkbp:is_a_performance_metric_for
|
Game Consoles
|
gptkbp:is_a_setting_that_affects
|
Environmental Detail
|
gptkbp:is_a_setting_that_can_be
|
Customized by Users
Limited by Game Design
|
gptkbp:is_a_subject_of
|
Technical Analysis
Game Optimization Discussions
|
gptkbp:is_a_variable_in
|
Game Physics
|
gptkbp:is_a_variable_that_can_affect
|
AI Behavior
|
gptkbp:is_affected_by
|
Lighting Conditions
|
gptkbp:is_considered
|
Game Design
Virtual Reality Experiences
|
gptkbp:is_critical_for
|
Simulation Games
|
gptkbp:is_essential_for
|
Game Performance
|
gptkbp:is_influenced_by
|
Hardware Capabilities
|
gptkbp:is_often_adjustable_via
|
Graphics Options Menu
|
gptkbp:is_often_discussed_in
|
Gaming Communities
|
gptkbp:is_optimized_for
|
Performance vs Quality
|
gptkbp:is_related_to
|
Level of Detail (LOD)
Field of View (FOV)
|
gptkbp:is_tested_for
|
Beta Versions of Games
|
gptkbp:is_used_in
|
Open World Games
|
gptkbp:key_feature
|
Visual Fidelity
|
gptkbp:measures
|
Units
|
gptkbp:term
|
Video Game Development
3 D Modeling
|
gptkbp:was_a_factor_in
|
gptkb:user_interface
Player Experience
Scene Complexity
Game Realism
|
gptkbp:bfsParent
|
gptkb:Vampire:_The_Masquerade_–_Coteries_of_New_York
|
gptkbp:bfsLayer
|
5
|