gptkbp:instance_of
|
gptkb:Company
|
gptkbp:acquisition
|
gptkb:CEO
|
gptkbp:advertising
|
banner ads
sponsored content
in-stream ads
|
gptkbp:audience
|
high user engagement
|
gptkbp:business_model
|
freemium model
|
gptkbp:community
|
fan clubs
forums
|
gptkbp:competitors
|
gptkb:Kuaishou_Technology
gptkb:Bilibili_Inc.
|
gptkbp:content_type
|
user-generated content
|
gptkbp:demographics
|
students and young professionals
predominantly male
ages 18-34
|
gptkbp:employees
|
over 1,000
|
gptkbp:financial_performance
|
publicly traded
|
gptkbp:founded
|
gptkb:2014
|
gptkbp:founder
|
gptkb:Chen_Shaojin
|
gptkbp:future_plans
|
expansion into new markets
enhancing user experience
improving monetization strategies
increasing content variety
|
gptkbp:has_content
|
reporting tools
community guidelines
|
gptkbp:headquarters
|
gptkb:Wuhan,_China
|
https://www.w3.org/2000/01/rdf-schema#label
|
Douyu International Holdings Limited
|
gptkbp:industry
|
live streaming
|
gptkbp:interacts_with
|
chat rooms
live polls
live interactions
|
gptkbp:ipo
|
July 17, 2019
|
gptkbp:market
|
gptkb:China
|
gptkbp:monetization
|
advertising and subscriptions
|
gptkbp:parent_company
|
gptkb:Tencent_Holdings_Limited
|
gptkbp:partnership
|
content creators
various game developers
e Sports organizations
|
gptkbp:platform
|
live chat
streaming technology
gaming and entertainment
virtual gifts
|
gptkbp:regulatory_body
|
gptkb:China_Securities_Regulatory_Commission
|
gptkbp:revenue
|
$300 million (2020)
|
gptkbp:service_area
|
gptkb:Asia
|
gptkbp:services
|
live streaming services
|
gptkbp:social_media_presence
|
active on Weibo
|
gptkbp:subsidiary
|
gptkb:CEO
|
gptkbp:symbol
|
DOYU
|
gptkbp:target_audience
|
young adults
gamers
|
gptkbp:technology
|
gptkb:Cloud_Computing_Service
gptkb:video_game_series
gptkb:mobile_application
|
gptkbp:type
|
gptkb:Company
|
gptkbp:user_base
|
millions of users
|
gptkbp:website
|
www.douyu.com
|
gptkbp:bfsParent
|
gptkb:Douyu
|
gptkbp:bfsLayer
|
6
|