Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:shopping_mall
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Tranquil_Boots
|
gptkbp:activities |
item acquisition
|
gptkbp:allows |
item purchases
|
gptkbp:contains |
items
neutral items |
gptkbp:features |
the game's ecosystem
the game's community the game's strategy the game's design item categories Dota 2's gameplay mechanics item recipes Valve Corporation's games the Dota 2 community |
gptkbp:game_components |
the player experience
Dota 2 gameplay |
gptkbp:governed_by |
game rules
|
gptkbp:has |
gold cost
|
https://www.w3.org/2000/01/rdf-schema#label |
Dota 2's item shop
|
gptkbp:includes |
consumables
active items passive items |
gptkbp:is_a_source_of |
strategic advantages
game updates player engagement game strategy player strategy game knowledge |
gptkbp:is_a_tool_for |
resource management
hero customization gameplay improvement |
gptkbp:is_accessible_by |
gptkb:chess_match
the map |
gptkbp:is_available_in |
all game modes
|
gptkbp:is_designed_for |
gptkb:video_game
|
gptkbp:is_designed_to |
enhance player experience
|
gptkbp:is_essential_for |
team strategy
hero progression |
gptkbp:is_influenced_by |
player feedback
game balance |
gptkbp:is_involved_in |
item trading
|
gptkbp:is_known_for |
item diversity
|
gptkbp:is_part_of |
the game's lore
the game's economy the user interface the game's mechanics the game's meta the economy system the game's structure |
gptkbp:is_used_for |
strategic gameplay
|
gptkbp:is_used_to |
enhance hero abilities
|
gptkbp:is_utilized_in |
professional players
|
gptkbp:key |
competitive play
|
gptkbp:located_in |
the base
|
gptkbp:offers |
upgrades
|
gptkbp:part_of |
gptkb:sports_event
|
gptkbp:platform |
item experimentation
|
gptkbp:provides |
gptkb:Basketball_Player
|
gptkbp:supports |
team coordination
|
gptkbp:updates |
gptkb:spacecraft
gptkb:software new items |