Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Doom
|
gptkbp:adapted_into |
player skill level
|
gptkbp:allows |
cooperative play
|
gptkbp:are |
real players
computer-controlled characters |
gptkbp:can_be |
aggressive behavior
different difficulty settings |
gptkbp:can_create |
special events
|
gptkbp:challenges |
new players
experienced players team-based matches solo players |
gptkbp:character_customization |
gptkb:chess_match
skins and abilities |
gptkbp:characteristics |
varied difficulty levels
|
gptkbp:controls |
gptkb:chess_match
AI scripts |
gptkbp:created_by |
gptkb:id_Software
game engine technology |
gptkbp:defeated |
gptkb:chess_match
|
gptkbp:enhances |
gameplay experience
|
gptkbp:features |
unique abilities
|
gptkbp:first_introduced |
gptkb:Doom_(2016)
|
gptkbp:function |
AI opponents
|
gptkbp:game_modes |
multiplayer
|
https://www.w3.org/2000/01/rdf-schema#label |
Doom Bots
|
gptkbp:includes |
different enemy types
|
gptkbp:influence |
game strategy
|
gptkbp:interacts_with |
gptkb:organization
|
gptkbp:is_available_in |
gptkb:Doom_Eternal
Doom's arcade mode Doom's multiplayer maps |
gptkbp:is_designed_for |
gptkb:Doom_(2016)
|
gptkbp:is_designed_to |
enhance player engagement
provide variety mimic player actions simulate human players |
gptkbp:is_found_in |
Doom's campaign mode
|
gptkbp:is_often_compared_to |
featured in updates
used in community challenges used in training modes |
gptkbp:is_part_of |
gptkb:Doom_Snap_Map
Doom's legacy Doom's online features Doom's AI system Doom's competitive scene Doom's lore Doom's multiplayer experience |
gptkbp:is_used_for |
practice skills
improve reflexes test new features experiment with strategies test weapons |
gptkbp:is_used_in |
Doom multiplayer modes
|
gptkbp:nesting |
custom game modes
in various maps |
gptkbp:part_of |
gptkb:Doom_franchise
|
gptkbp:provides |
challenge to players
|
gptkbp:setting |
follow specific tactics
|