Divinity II: Flames of Vengeance

GPTKB entity

Statements (56)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Ego_Draconis
gptkb:Divinity_II
gptkbp:art_style 3 D
gptkbp:awards gptkb:CEO
gptkbp:character_classes gptkb:Multiple
gptkbp:character_customization gptkb:battle
gptkbp:combat_system Real-time
gptkbp:community_support Active
gptkbp:contains_story Rich narrative
gptkbp:critical_reception Positive
gptkbp:developer gptkb:Larian_Studios
gptkbp:difficulty Adjustable
gptkbp:dlc gptkb:battle
gptkbp:engine gptkb:Gamebryo
gptkbp:environment Interactive
gptkbp:fan_base Cult following
gptkbp:fighting_style Action-based
gptkbp:game_engine gptkb:Gamebryo
gptkbp:game_features Character progression
gptkbp:game_length 20-30 hours
gptkbp:game_replayability gptkb:High
gptkbp:game_type Single-player RPG
gptkbp:game_world Open world
gptkbp:gameplay Open world
gptkbp:genre Action role-playing game
gptkbp:graphics High quality
gptkbp:has_expansion gptkb:battle
gptkbp:has_lore Extensive
gptkbp:influences gptkb:Baldur's_Gate
gptkbp:inspired_by gptkb:Divinity:_Original_Sin
gptkbp:main_character gptkb:Dragon_Knight
gptkbp:merchandise gptkb:battle
gptkbp:mission gptkb:battle
gptkbp:mod_support gptkb:battle
gptkbp:mode Single-player
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style gptkb:Fantasy
gptkbp:number_of_teams gptkb:battle
gptkbp:platform gptkb:Microsoft_Windows
gptkbp:predecessor gptkb:Divinity_II:_Ego_Draconis
gptkbp:publisher gptkb:Larian_Studios
gptkbp:puzzles gptkb:battle
gptkbp:release_date August 2010
gptkbp:release_platform gptkb:PC
gptkbp:release_year gptkb:2010
gptkbp:series gptkb:Divinity
gptkbp:setting gptkb:Rivellon
gptkbp:skills gptkb:battle
gptkbp:sound Immersive
gptkbp:soundtrack gptkb:battle
gptkbp:successor gptkb:Divinity:_Original_Sin
gptkbp:updates gptkb:battle
gptkbp:user_interface gptkb:attraction
gptkbp:voice_actor gptkb:battle