gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
steampunk
|
gptkbp:awards
|
gptkb:Best_Game_Design
gptkb:Best_Art_Direction
|
gptkbp:character_customization
|
yes
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Arkane_Studios
|
gptkbp:dlc
|
gptkb:Death_of_the_Outsider
|
gptkbp:engine
|
gptkb:Void_Engine
|
gptkbp:game_awards
|
gptkb:Golden_Joystick_Award
gptkb:DICE_Award
gptkb:BAFTA_Awards
IGN Best of 2016
|
gptkbp:game_engine
|
gptkb:id_Tech_5
|
gptkbp:game_features
|
gptkb:exploration
gptkb:combat_system
puzzle-solving
character abilities
multiple endings
open world elements
stealth options
|
gptkbp:game_length
|
10-20 hours
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_series
|
gptkb:Dishonored
|
gptkbp:gameplay
|
gptkb:mythical_creatures
first-person perspective
stealth mechanics
|
gptkbp:genre
|
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label
|
Dishonored 2
|
gptkbp:influences
|
gptkb:Victorian_era
gothic fiction
steampunk literature
|
gptkbp:main_character
|
gptkb:Corvo_Attano
gptkb:Emily_Kaldwin
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative
|
single-player
|
gptkbp:narrative_theme
|
gptkb:power
gptkb:betrayal
gptkb:loyalty
gptkb:revenge
gptkb:identity
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:players
|
impact story
|
gptkbp:publisher
|
gptkb:Bethesda_Softworks
|
gptkbp:release_date
|
November 11, 2016
|
gptkbp:release_platform
|
gptkb:PC
gptkb:Xbox_One
gptkb:PS4
|
gptkbp:sequel
|
gptkb:Dishonored
|
gptkbp:setting
|
gptkb:Karnaca
gptkb:Dunwall
|
gptkbp:soundtrack
|
Composed by Daniel Licht
|
gptkbp:voice_acting
|
yes
|
gptkbp:bfsParent
|
gptkb:Bethesda_Game_Studios
|
gptkbp:bfsLayer
|
4
|