gptkbp:instance_of
|
gptkb:video_game
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gptkbp:bfsLayer
|
3
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gptkbp:bfsParent
|
gptkb:Disco_Elysium
|
gptkbp:art_style
|
2 D art
|
gptkbp:awards
|
gptkb:BAFTA_Games_Award_for_Best_Game
gptkb:D._I._C._E._Award_for_Outstanding_Achievement_in_Story
|
gptkbp:character_customization
|
limited
|
gptkbp:combat_system
|
gptkb:none
|
gptkbp:community
|
gptkb:stock_market_index
|
gptkbp:critical_reception
|
highly acclaimed
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gptkbp:developer
|
gptkb:ZA/_UM
|
gptkbp:economy
|
gptkb:none
|
gptkbp:fan_base
|
active community
|
gptkbp:game_engine
|
gptkb:aircraft
|
gptkbp:game_length
|
15-30 hours
|
gptkbp:game_mechanics
|
gptkb:philosopher
authority
perception
empathy
endurance
interpersonal skills
reaction speed
skill checks
physical instrument
savoir faire
thought cabinet
|
gptkbp:game_modes
|
single-player
|
gptkbp:gameplay
|
dialogue-heavy
|
gptkbp:genre
|
gptkb:tabletop_role-playing_game
|
gptkbp:has_expansion
|
includes additional content
|
gptkbp:has_voice_line
|
branching paths
|
gptkbp:influences
|
gptkb:philosopher
gptkb:Detective
gptkb:historical_event
|
gptkbp:inspiration
|
gptkb:real-world_politics
gptkb:literary_work
art movements
|
gptkbp:language
|
gptkb:battle
|
gptkbp:localization
|
multiple languages
|
gptkbp:main_character
|
gptkb:Harry_Du_Bois
|
gptkbp:narrative_style
|
non-linear
|
gptkbp:number_of_teams
|
first-person
impact story
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch
gptkb:smartphone
gptkb:Play_Station_4
gptkb:Play_Station_5
|
gptkbp:publisher
|
gptkb:ZA/_UM
|
gptkbp:release_date
|
March 30, 2021
|
gptkbp:release_format
|
digital and physical
|
gptkbp:release_platform
|
gptkb:Xbox_One
gptkb:Xbox_Series_X/_S
|
gptkbp:setting
|
gptkb:Revachol
|
gptkbp:skills
|
gptkb:battle
|
gptkbp:soundtrack
|
original music
|
gptkbp:themes
|
gptkb:TV_series
gptkb:existentialism
societal issues
|
gptkbp:user_interface
|
minimalist
|
gptkbp:voice_actor
|
gptkb:battle
|