gptkbp:instance_of
|
gptkb:video_game
gptkb:video_game_series
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Die_Hard
|
gptkbp:based_on
|
gptkb:Die_Hard_film_series
|
gptkbp:character
|
gptkb:Richard_Thornburg
gptkb:Simon_Gruber
gptkb:John_Mc_Clane
gptkb:Holly_Gennero
Karl Vreski
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:developed_by
|
gptkb:Naughty_Dog
|
gptkbp:developer
|
gptkb:Fox_Interactive
|
gptkbp:engine
|
Naughty Dog's game engine
|
gptkbp:game_engine
|
gptkb:software
|
gptkbp:game_features
|
gptkb:healthcare_organization
gptkb:spacecraft
gptkb:Actor
gptkb:video_game
gptkb:special_abilities
gptkb:museum
interactive environments
boss battles
combat
time limits
environmental hazards
various weapons
environmental storytelling
difficulty levels
realistic physics
character progression
unlockable content
multiple endings
dynamic lighting
cutscenes
hostage rescue missions
vehicle sections
score system
enemy variety
AI enemies
unlockable characters
stealth elements
stealth mechanics
time-based challenges
checkpoint system
dialogue options
explosive traps
cinematic camera angles
cutscenes based on film
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_type
|
third-person shooter
|
gptkbp:genre
|
gptkb:musical
|
https://www.w3.org/2000/01/rdf-schema#label
|
Die Hard Trilogy
|
gptkbp:influenced_by
|
Die Hard films
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:notable_match
|
gptkb:Die_Hard_2:_Die_Harder
gptkb:Die_Hard
gptkb:Die_Hard_with_a_Vengeance
|
gptkbp:number_of_games
|
gptkb:3
|
gptkbp:platform
|
gptkb:Play_Station
|
gptkbp:published_by
|
gptkb:Fox_Interactive
|
gptkbp:publisher
|
gptkb:Fox_Interactive
|
gptkbp:release_date
|
gptkb:1996
|
gptkbp:released_in
|
gptkb:1996
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:series
|
gptkb:Die_Hard
|
gptkbp:setting
|
various locations
|
gptkbp:soundtrack
|
original music
|