gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
dark fantasy
|
gptkbp:awards
|
none.
|
gptkbp:character_classes
|
gptkb:Monarch
gptkb:boxing_match
gptkb:organization
|
gptkbp:combat_system
|
real-time combat
|
gptkbp:community
|
active fan community.
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:developer
|
gptkb:Climax_Group
|
gptkbp:difficulty
|
multiple difficulty levels.
|
gptkbp:fan_base
|
cult following.
|
gptkbp:game_engine
|
proprietary engine
|
gptkbp:game_features
|
gptkb:video_game
boss battles
quests
dungeons
character customization
skill trees
|
gptkbp:game_length
|
approximately 10 hours
shorter than main series titles.
|
gptkbp:gameplay
|
top-down perspective
|
gptkbp:genre
|
gptkb:tabletop_role-playing_game
|
gptkbp:graphics
|
2 D graphics
|
gptkbp:in-game_currency
|
gptkb:item
|
gptkbp:in-game_items
|
gptkb:runes
gptkb:weapon
gptkb:artifact
gptkb:mythological_figure
gptkb:armor
potions
gems
|
gptkbp:influenced_by
|
Climax Group's design philosophy.
Game Boy Advance capabilities.
action RPG genre.
gaming trends of early 2000s.
previous Diablo games.
|
gptkbp:influences
|
gptkb:Diablo_series
|
gptkbp:inspiration
|
mythology.
fantasy literature.
horror themes.
|
gptkbp:legacy
|
part of the Diablo franchise.
|
gptkbp:loot_system
|
randomized loot
|
gptkbp:merchandise
|
related merchandise available.
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
no multiplayer mode
|
gptkbp:narrative_style
|
follows the story of the original Diablo game.
|
gptkbp:platform
|
gptkb:Game_Boy_Advance
|
gptkbp:publisher
|
gptkb:Activision
|
gptkbp:rating
|
gptkb:E_for_Everyone
|
gptkbp:release_date
|
2001-01-01
|
gptkbp:release_region
|
gptkb:Europe
gptkb:North_America
|
gptkbp:sequel
|
gptkb:none
|
gptkbp:series
|
gptkb:Diablo
|
gptkbp:setting
|
gptkb:fortification
|
gptkbp:soundtrack
|
original soundtrack
|
gptkbp:target_audience
|
teenagers and adults
|
gptkbp:updates
|
no significant updates post-release.
|
gptkbp:bfsParent
|
gptkb:Diablo_universe
|
gptkbp:bfsLayer
|
4
|