Diablo: The Reckoning

GPTKB entity

Statements (61)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style dark fantasy
gptkbp:awards none.
gptkbp:character_classes gptkb:Monarch
gptkb:boxing_match
gptkb:organization
gptkbp:combat_system real-time combat
gptkbp:community active fan community.
gptkbp:critical_reception mixed reviews
gptkbp:developer gptkb:Climax_Group
gptkbp:difficulty multiple difficulty levels.
gptkbp:fan_base cult following.
gptkbp:game_engine proprietary engine
gptkbp:game_features gptkb:video_game
boss battles
quests
dungeons
character customization
skill trees
gptkbp:game_length approximately 10 hours
shorter than main series titles.
gptkbp:gameplay top-down perspective
gptkbp:genre gptkb:tabletop_role-playing_game
gptkbp:graphics 2 D graphics
gptkbp:in-game_currency gptkb:item
gptkbp:in-game_items gptkb:runes
gptkb:weapon
gptkb:artifact
gptkb:mythological_figure
gptkb:armor
potions
gems
gptkbp:influenced_by Climax Group's design philosophy.
Game Boy Advance capabilities.
action RPG genre.
gaming trends of early 2000s.
previous Diablo games.
gptkbp:influences gptkb:Diablo_series
gptkbp:inspiration mythology.
fantasy literature.
horror themes.
gptkbp:legacy part of the Diablo franchise.
gptkbp:loot_system randomized loot
gptkbp:merchandise related merchandise available.
gptkbp:mode single-player
gptkbp:multiplayer no multiplayer mode
gptkbp:narrative_style follows the story of the original Diablo game.
gptkbp:platform gptkb:Game_Boy_Advance
gptkbp:publisher gptkb:Activision
gptkbp:rating gptkb:E_for_Everyone
gptkbp:release_date 2001-01-01
gptkbp:release_region gptkb:Europe
gptkb:North_America
gptkbp:sequel gptkb:none
gptkbp:series gptkb:Diablo
gptkbp:setting gptkb:fortification
gptkbp:soundtrack original soundtrack
gptkbp:target_audience teenagers and adults
gptkbp:updates no significant updates post-release.
gptkbp:bfsParent gptkb:Diablo_universe
gptkbp:bfsLayer 4