gptkbp:instance_of
|
gptkb:video_game_expansion
|
gptkbp:awards
|
Best Expansion at the Golden Joystick Awards
|
gptkbp:community
|
active player base
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developed_by
|
gptkb:Bungie
|
gptkbp:engine
|
gptkb:Doomsday_Engine
|
gptkbp:expansion
|
gptkb:Destiny_2
|
gptkbp:expansion_pack
|
gptkb:The_Taken_King
|
gptkbp:features
|
new weapons
new subclasses
new story missions
new multiplayer modes
new armor
new raid
new strikes
|
gptkbp:follows
|
gptkb:Destiny:_The_Taken_King
|
gptkbp:game_modes
|
single-player
multiplayer
|
gptkbp:genre
|
gptkb:first-person_shooter
|
gptkbp:influences
|
gptkb:narrative_structure
gptkb:character_development
gptkb:game_mechanics
community engagement
content delivery
game updates
multiplayer gameplay
cooperative gameplay
player feedback
game balance
game longevity
world-building techniques
event design
game pacing
player retention
competitive gameplay
player choice
reward systems
game design trends
game monetization
player engagement strategies
loot systems
live service model
game aesthetics
expansion storytelling
|
gptkbp:narrative_focus
|
gptkb:Oryx,_the_Taken_King
|
gptkbp:platforms
|
gptkb:PC
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:published_by
|
gptkb:Activision
|
gptkbp:release_date
|
September 15, 2015
|
gptkbp:setting
|
gptkb:fictional_universe
|
gptkbp:soundtrack
|
gptkb:Martin_O'_Donnell
gptkb:Paul_Mc_Cartney
|
gptkbp:successor
|
gptkb:Destiny_2:_Forsaken
|
gptkbp:updates
|
seasonal content
|
gptkbp:bfsParent
|
gptkb:Xivu_Arath
gptkb:The_Final_Shape:_Forsaken
gptkb:the_Awoken_Queen
|
gptkbp:bfsLayer
|
6
|