gptkbp:instance_of
|
gptkb:book
|
gptkbp:art_style
|
Full-color illustrations
|
gptkbp:artwork
|
Bungie Artists
|
gptkbp:author
|
Various Authors
|
gptkbp:based_on
|
Destiny (video game)
|
gptkbp:contains
|
character designs
game lore
concept art
environment art
|
gptkbp:editor
|
Various Editors
|
gptkbp:features
|
interviews with developers
|
gptkbp:format
|
Hardcover
|
gptkbp:genre
|
gptkb:artwork
|
gptkbp:has_achievements
|
Community Artists
|
gptkbp:illustrated_by
|
gptkb:Various_Artists
|
gptkbp:influenced_by
|
gptkb:Author
|
gptkbp:is_available_in
|
gptkb:book
Digital Format
|
gptkbp:is_cited_in
|
Game Design Studies
|
gptkbp:is_considered_as
|
gptkb:book
|
gptkbp:is_part_of
|
gptkb:Destiny_Franchise
Art Book Series
|
gptkbp:is_referenced_in
|
Destiny Lore
|
gptkbp:is_reviewed_by
|
Game Critics
|
gptkbp:is_used_for
|
Game Promotion
|
gptkbp:isbn
|
978-1-63216-000-0
|
gptkbp:language
|
English
|
gptkbp:market_segment
|
gptkb:weapon
Enemies
Locations
Gameplay Mechanics
|
gptkbp:notable_for
|
Fan Engagement
Visual Storytelling
Behind-the-Scenes Insights
Artistic Quality
Comprehensive Content
|
gptkbp:page_count
|
192
|
gptkbp:provides_information_on
|
gptkb:book
gptkb:artwork
Game Development Process
World Building
|
gptkbp:published_by
|
gptkb:Bungie
gptkb:North_America
|
gptkbp:related_to
|
gptkb:Destiny_2
|
gptkbp:release_date
|
gptkb:2014
|
gptkbp:release_format
|
gptkb:printer
|
gptkbp:series
|
Destiny Art Books
|
gptkbp:target_audience
|
Gamers
|
gptkbp:bfsParent
|
gptkb:Cayde-6
|
gptkbp:bfsLayer
|
4
|