Statements (59)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:developed_by |
gptkb:From_Software
|
gptkbp:features |
real-time lighting
highly detailed environments dynamic shadows |
gptkbp:first_introduced |
Demon's Souls (2009)
|
gptkbp:has |
gptkb:user_interface
gptkb:art gptkb:soundtrack gptkb:game_mechanics gptkb:voice_acting gptkb:magic_system modular architecture puzzle elements environmental hazards combat mechanics environmental storytelling advanced rendering techniques day-night cycle level design dynamic weather effects boss encounters dungeon design enemy variety weapon variety exploration mechanics NPC interactions stealth mechanics extensive lore custom physics engine character progression system cutscene integration crafting mechanics detailed animations armor variety detailed enemy AI extensive item system |
https://www.w3.org/2000/01/rdf-schema#label |
Demon's Souls Engine
|
gptkbp:influenced_by |
gptkb:Gothic_architecture
Game Design RPG mechanics |
gptkbp:known_for |
challenging gameplay
atmospheric storytelling unique multiplayer features |
gptkbp:successor |
gptkb:King's_Field_Engine
|
gptkbp:supports |
multiplayer gameplay
character customization detailed character models immersive sound design varied combat styles multiple character classes complex animations AI-driven enemies |
gptkbp:used_in |
gptkb:Bloodborne
gptkb:Dark_Souls gptkb:Demon's_Souls gptkb:Sekiro:_Shadows_Die_Twice |
gptkbp:bfsParent |
gptkb:Capcom
|
gptkbp:bfsLayer |
4
|